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Distributed network architecture for introducing dynamic content into a synthetic environment

  • US 9,122,984 B2
  • Filed: 03/06/2008
  • Issued: 09/01/2015
  • Est. Priority Date: 03/06/2007
  • Status: Expired due to Fees
First Claim
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1. A method to facilitate massively multiplayer online games, the method comprising:

  • initializing game sub-processes independent from game management processes using a processor;

    associating the game sub-processes with at least one process type of a synthetic environment, wherein the at least one process type includes a physics process, an artificial intelligence process, a transaction process, or any combination thereof;

    generating the at least one process type of the synthetic environment through collaboration among the game sub-processes and the game management processes, including implementing the game management processes to generate at least a portion of the synthetic environment during a period of inoperability of one or more of the game sub-processes of one process type;

    monitoring a number of users supported by one of the game sub-processes of one process type; and

    adding or removing a game sub-process of the one process type from the one game sub-process of the one process type based on the number of users supported by the one game sub-process of the one process type, wherein each game sub-process is located on a separate server.

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