System and method for rendering in accordance with location of virtual objects in real-time
First Claim
1. A method for persistent association of a graphic overlay with a first virtual object in a displayable environment, the method comprising:
- receiving a first three-dimensional coordinate of the first virtual object in the displayable environment;
determining a three-dimensional coordinate of the graphic overlay in accordance with the first three-dimensional coordinate of the first virtual object, wherein the determining the three-dimensional coordinate of the graphic overlay applies positional rules so that the graphic overlay does not obscure both the first virtual object and one or more other objects in the displayable environment;
tracking a movement of the first virtual object in the displayable environment by receiving one or more second three-dimensional coordinates of the first virtual object from a remote virtual simulator;
modifying the three-dimensional coordinate of the graphic overlay in accordance with the one or more second three-dimensional coordinates of the first virtual object, wherein modifying the three-dimensional coordinate of the graphic overlay includes repositioning the graphic overlay to avoid obscuring the first virtual object and the one or more other objects in the displayable environment; and
rendering the graphic overlay and the displayable environment for displaying on a display.
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Accused Products
Abstract
There is provided a system and method for rendering in accordance with location of virtual objects in real-time. There is provided a method for persistent association of a graphic overlay with a virtual object in a displayable environment, comprising receiving a first three-dimensional coordinate of the virtual object in the displayable environment, determining a three-dimensional coordinate of the graphic overlay in accordance with the first three-dimensional coordinate of the virtual object, tracking a movement of the virtual object in the displayable environment by receiving one or more second three-dimensional coordinates of the virtual object, and modifying the three-dimensional coordinate of the graphic overlay in accordance with the one or more second three-dimensional coordinates of the virtual object.
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Citations
20 Claims
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1. A method for persistent association of a graphic overlay with a first virtual object in a displayable environment, the method comprising:
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receiving a first three-dimensional coordinate of the first virtual object in the displayable environment; determining a three-dimensional coordinate of the graphic overlay in accordance with the first three-dimensional coordinate of the first virtual object, wherein the determining the three-dimensional coordinate of the graphic overlay applies positional rules so that the graphic overlay does not obscure both the first virtual object and one or more other objects in the displayable environment; tracking a movement of the first virtual object in the displayable environment by receiving one or more second three-dimensional coordinates of the first virtual object from a remote virtual simulator; modifying the three-dimensional coordinate of the graphic overlay in accordance with the one or more second three-dimensional coordinates of the first virtual object, wherein modifying the three-dimensional coordinate of the graphic overlay includes repositioning the graphic overlay to avoid obscuring the first virtual object and the one or more other objects in the displayable environment; and rendering the graphic overlay and the displayable environment for displaying on a display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A rendering device for rendering a displayable environment with persistent association of a graphic overlay with a first virtual object, the rendering device comprising:
a processor configured to; receive a first three-dimensional coordinate of the first virtual object in the displayable environment; determine a three-dimensional coordinate of the graphic overlay in accordance with the first three-dimensional coordinate of the first virtual object, wherein the three-dimensional coordinate of the graphic overlay is determined using positional rules so that the graphic overlay does not obscure both the first virtual object and one or more other objects in the displayable environment; track a movement of the first virtual object in the displayable environment by receiving one or more second three-dimensional coordinates of the first virtual object from a remote-virtual simulator; modify the three-dimensional coordinate of the graphic overlay in accordance with the one or more second three-dimensional coordinates of the first virtual object, wherein modifying the three-dimensional coordinate of the graphic overlay includes repositioning the graphic overlay to avoid obscuring the first virtual object and the one or more other objects in the displayable environment; and render the graphic overlay and displayable environment on a display. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
Specification