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Interactive system and method for rendering an object

  • US 9,132,352 B1
  • Filed: 06/16/2011
  • Issued: 09/15/2015
  • Est. Priority Date: 06/24/2010
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • storing a computer physical model of at least a human player and a projectile object within a physical scene in a memory, developed based on a sports game having an objective based on a movement of the projectile object by the human player, a set of rules and penalties for violation of the rules, and being subject to human player injuries, represented in at least a first series of images of the physical scene comprising the human player and the projectile object, the computer physical model representing at least three physical dimensions of each of the human player and the projectile object, and the physical scene, and implementing at least physical laws comprising conservation of momentum and conservation of energy;

    retrieving information from a database containing information representing at least statistical probabilities of an outcome of a physical interaction between the human player and the projectile object dependent on an identification of the human player and a distance between the projectile object and an element within the physical scene;

    receiving a second series of images representing a first physical interaction of the human player and the projectile object within the physical scene representing the sports game, causing an alteration of respective motion parameters of the human player and the projectile object, at a subsequent time after creation of the computer physical model, resulting in a first outcome dependent on the first physical interaction;

    automatically extracting a set of motion parameters for the human player and the projectile object for at least the first interaction, each comprising a motion vector describing a respective position, velocity and acceleration;

    modifying the first physical interaction of the human player and the projectile object within the physical scene to represent a second physical interaction different from the first physical interaction, to thereby modify the extracted set of motion parameters for the respective models of human player and the projectile object, to cause a second outcome dependent on at least the modified extracted set of motion parameters and the statistical probabilities retrieved from the database dependent on the identification of the human player and the distance between the projectile object and the element within the physical scene;

    determining penalties and predicted human player injuries based on the second outcome; and

    rendering with an automated processor, a third series of images of the identified human player and the projectile object within the physical scene according to the second physical interaction, comprising the second outcome.

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