Game system with game screen and guidance operation area
First Claim
1. A non-transitory computer-readable storage medium for causing a computer to execute:
- while there is displayed a game screen including a game content selection operation area in which each of items of game content is displayed in any one of a first display form indicating that the item of the game content is possessed by a player, a second display form indicating that the item of the game content has not been possessed by the player, and a third display form indicating that the item of the game content is not possessed by the player but has been possessed by the player, play event selection processing not to select a play event in which the item of the game content of the second display form is obtainable when an operation to designate an item of the game content displayed in the second display form has been performed by the player and to select a play event in which the designated item of the game content of the third display form is obtainable from among a plurality of play events set in advance when an operation to designate an item of the game content displayed in the third display form has been performed by the player;
game screen generation processing to generate a game screen including a guidance operation area that guides the player to the selected play event; and
game progress processing to make a game progress with the guided play event and to make the player obtain the item of the game content of the third display form when the guidance operation area is operated by the player while the game screen is displayed.
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Accused Products
Abstract
To reduce labor of a player to search for game content sought by the player. A game program according to the present invention causes a computer to execute: when an operation to designate game content is performed by a player, play event selection processing to select a play event in which the designated game content is obtainable from among a plurality of play events set in advance; game screen generation processing to generate a game screen including a guidance operation area that guides the player to the selected play event; and game progress processing to make a game progress with the guided play event and to make the player play the game when the guidance operation area is operated by the player while the game screen is displayed.
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Citations
6 Claims
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1. A non-transitory computer-readable storage medium for causing a computer to execute:
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while there is displayed a game screen including a game content selection operation area in which each of items of game content is displayed in any one of a first display form indicating that the item of the game content is possessed by a player, a second display form indicating that the item of the game content has not been possessed by the player, and a third display form indicating that the item of the game content is not possessed by the player but has been possessed by the player, play event selection processing not to select a play event in which the item of the game content of the second display form is obtainable when an operation to designate an item of the game content displayed in the second display form has been performed by the player and to select a play event in which the designated item of the game content of the third display form is obtainable from among a plurality of play events set in advance when an operation to designate an item of the game content displayed in the third display form has been performed by the player; game screen generation processing to generate a game screen including a guidance operation area that guides the player to the selected play event; and game progress processing to make a game progress with the guided play event and to make the player obtain the item of the game content of the third display form when the guidance operation area is operated by the player while the game screen is displayed. - View Dependent Claims (2, 3, 4, 5)
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6. An information processing device comprising:
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a play event selection unit configured, while there is displayed a game screen including a game content selection operation area in which each of items of game content is displayed in any one of a first display form indicating that the item of the game content is possessed by a player, a second display form indicating that the item of the game content has not been possessed by the player, and a third display form indicating that the item of the game content is not possessed by the player but has been possessed by the player is displayed, not to select a play event in which the item of the game content of the second display form is obtainable when an operation to designate an item of the game content displayed in the second display form has been performed by the player and to select a play event in which the designated item of the game content of the third display form is obtainable from among a plurality of play events set in advance when an operation to designate an item of the game content displayed in the third display form has been performed by the player; a game screen generation unit configured to generate a game screen including a guidance operation area that guides the player to the selected play event; and a game progress processing unit configured, when the guidance operation area has been operated by the player while the game screen is displayed, to make a game for causing the item of the material game content of the third display form progress with the guided play event and to make the player play the game.
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Specification