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Game system and game information storage medium used for same

  • US 9,138,645 B2
  • Filed: 09/02/2009
  • Issued: 09/22/2015
  • Est. Priority Date: 10/04/1999
  • Status: Active Grant
First Claim
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1. A game system which includes a game program storage and a processor executing the game program, and a display to display an image based on a processed result by the processor, comprising:

  • a housing to be gripped by a hand of a player; and

    a state detector provided in relation to said housing to detect at least a tilt applied to said housing around a first axis or around a second axis perpendicular to the first axis so that said housing is tilted and a linear movement applied to said housing along a third axis perpendicular to the plane defined by the first and the second axis so that said housing linearly moves along the third axis, whereinsaid game program storage stores character data for displaying a character in a game space and a program, andsaid program causes said processor to at least performdisplaying the character on said display based on said character data;

    movement controlling for controlling said character to move on a predetermined virtual plane in said game space when the tilt around the first or second axis is detected by said state detector; and

    action controlling for controlling said character to move in a direction away from said virtual plane when the linear movement along the third axis is detected by said state detector, and whereinsaid movement controlling suspends the movement according to the detection of the tilt around the first or second axis by said state detector when said character is being away from said virtual plane.

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