Game system and game information storage medium used for same
First Claim
1. A game system which includes a game program storage and a processor executing the game program, and a display to display an image based on a processed result by the processor, comprising:
- a housing to be gripped by a hand of a player; and
a state detector provided in relation to said housing to detect at least a tilt applied to said housing around a first axis or around a second axis perpendicular to the first axis so that said housing is tilted and a linear movement applied to said housing along a third axis perpendicular to the plane defined by the first and the second axis so that said housing linearly moves along the third axis, whereinsaid game program storage stores character data for displaying a character in a game space and a program, andsaid program causes said processor to at least performdisplaying the character on said display based on said character data;
movement controlling for controlling said character to move on a predetermined virtual plane in said game space when the tilt around the first or second axis is detected by said state detector; and
action controlling for controlling said character to move in a direction away from said virtual plane when the linear movement along the third axis is detected by said state detector, and whereinsaid movement controlling suspends the movement according to the detection of the tilt around the first or second axis by said state detector when said character is being away from said virtual plane.
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Accused Products
Abstract
A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
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Citations
11 Claims
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1. A game system which includes a game program storage and a processor executing the game program, and a display to display an image based on a processed result by the processor, comprising:
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a housing to be gripped by a hand of a player; and a state detector provided in relation to said housing to detect at least a tilt applied to said housing around a first axis or around a second axis perpendicular to the first axis so that said housing is tilted and a linear movement applied to said housing along a third axis perpendicular to the plane defined by the first and the second axis so that said housing linearly moves along the third axis, wherein said game program storage stores character data for displaying a character in a game space and a program, and said program causes said processor to at least perform displaying the character on said display based on said character data; movement controlling for controlling said character to move on a predetermined virtual plane in said game space when the tilt around the first or second axis is detected by said state detector; and action controlling for controlling said character to move in a direction away from said virtual plane when the linear movement along the third axis is detected by said state detector, and wherein said movement controlling suspends the movement according to the detection of the tilt around the first or second axis by said state detector when said character is being away from said virtual plane. - View Dependent Claims (2, 3, 4, 5, 9)
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6. A non-transitory game program storage medium which stores a game program readable by a processor provided in a game system including a display, a housing to be gripped by a hand of a player and a state detector provided in relation to said housing to detect at least a tilt applied to said housing around a first axis or around a second axis perpendicular to the first axis so that said housing is tilted and a linear movement applied to said housing along a third axis perpendicular to the plane defined by the first and the second axis so that said housing linearly moves along the third axis, said processor executing the game program and displaying in a game space an image obtained by executing the game program on said display based on character data,
said game program causes said processor to at least perform: -
displaying the character on said display based on said character data; movement controlling for controlling said character to move on a predetermined virtual plane in said game space when the tilt around the first or second axis so that said housing is tilted is detected by said state detector; and action controlling for controlling said character to move in a direction away from said virtual plane when the linear movement along the third axis so that said housing moves along the third axis is detected by said state detector, and wherein said movement controlling suspends the movement according to the detection of the tilt around the first or second axis by said state detector when said character is being away from said virtual plane. - View Dependent Claims (10)
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7. A game system, comprising:
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a housing to be gripped by a hand of a player; a state detector provided in relation to said housing to detect at least a tilt applied to said housing around a first axis or around a second axis perpendicular to the first axis so that said housing is tilted and a linear movement applied to said housing along a third axis perpendicular to the plane defined by the first and the second axis so that said housing linearly moves along the third axis; and
a computer configured to perform at least;displaying a character in a game space on a display based on character data; controlling said character to move on a predetermined virtual plane in said game space when the tilt around the first or second axis is detected by said state detector; and controlling said character to move in a direction away from said virtual plane when the linear movement a tong the third axis is detected by said state detector, wherein said controlling suspends the movement according to the detection of the tilt around the first or second axis by said state detector when said character is being away from said virtual plane.
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8. A method for executing a game program and displaying in a game space an image obtained by executing the game program on a display of a game system based on character data, the game system including a housing to be gripped by a hand of a player and a state detector provided in relation to said housing to detect at least a tilt applied to said housing around a first axis or around a second axis perpendicular to the first axis so that said housing is tilted and a linear movement applied to said housing along a third axis perpendicular to the plane defined by the first and the second axis so that said housing linearly moves in along the third axis, the game program being executed by a processor, the method comprising:
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displaying the character on said display based on said character data; controlling said character to move on a predetermined virtual plane in said game space when the tilt around the first or second axis so that said housing is tilted is detected by said state detector; and controlling said character to move in a direction away from said virtual plane when the linear movement along third axis so that said housing linearly moves along the third axis is detected by said state detector, and wherein the movement according to the detection of the tilt around the first or second axis by said state detector is suspended when said character is being away from said virtual plane. - View Dependent Claims (11)
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Specification