Gaming system, gaming devices, and method for providing an enhanced multiple-player bonus redemption game
First Claim
1. A gaming system comprising:
- a plurality of gaming devices; and
a controller programmed to operate with said gaming devices to;
(a) generate a plurality of targets,(b) cause at least one display device to display the plurality of generated targets,(c) associate at least one of the plurality of generated targets with a first one of the gaming devices, and(d) after associating at least one of the plurality of generated targets with the first one of the gaming devices, and upon an occurrence of a redemption event;
(i) randomly couple at least a first one of the generated targets with at least one collector associated with a second one of the gaming devices,(ii) cause the at least one display device to display said random coupling,(iii) determining at least one award based on the random coupling of the at least first one of the generated targets and the at least one collector, and(iv) cause the at least one display device to display the determined at least one award.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system and methods provide a plurality of gaming devices configured to operate a multiple-player bonus or secondary game. Each gaming device of the gaming system generates targets upon occurrences of target-generation events. Each gaming device also generates collectors upon occurrences of collector-generating events. The collectors may be used in conjunction with the aforementioned targets to obtain awards in a bonus sequence as described. Upon the occurrence of a redemption event at one of the plurality of gaming devices, the gaming device provides all players playing at one of the gaming devices in the gaming system the opportunity to redeem all accumulated collectors and targets in a bonus sequence. In the bonus sequence, the gaming system determines any awards associated with the redemption of accumulated collectors and targets and provides them to the players.
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Citations
32 Claims
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1. A gaming system comprising:
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a plurality of gaming devices; and a controller programmed to operate with said gaming devices to; (a) generate a plurality of targets, (b) cause at least one display device to display the plurality of generated targets, (c) associate at least one of the plurality of generated targets with a first one of the gaming devices, and (d) after associating at least one of the plurality of generated targets with the first one of the gaming devices, and upon an occurrence of a redemption event; (i) randomly couple at least a first one of the generated targets with at least one collector associated with a second one of the gaming devices, (ii) cause the at least one display device to display said random coupling, (iii) determining at least one award based on the random coupling of the at least first one of the generated targets and the at least one collector, and (iv) cause the at least one display device to display the determined at least one award. - View Dependent Claims (2, 3, 4, 5, 6, 29)
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7. A gaming system comprising:
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a plurality of gaming devices; and a controller programmed to operate with said gaming devices to; (a) generate a plurality of collectors; (b) cause at least one display device to display the plurality of generated collectors, (c) associate at least one of the plurality of generated collectors with a first one of the gaming devices, and (d) after associating at least one of the plurality of generated collectors with the first one of the gaming devices, and upon an occurrence of a redemption event; (i) randomly couple at least a first one of the generated collectors with at least one target associated with a second one of the gaming devices, (ii) cause the at least one display device to display said random coupling, (iii) determine at least one award based on the random coupling of the at least first one of the generated collectors and the at least one target, and (iv) cause the at least one display device to display the determined at least one award. - View Dependent Claims (8, 9, 10, 11, 12, 30)
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13. A method of operating a gaming system, said method comprising:
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(a) causing the at least one processor to execute a plurality of instructions to generate a plurality of targets, (b) causing at least one display device to display the plurality of generated targets, (c) causing the at least one processor to execute the plurality of instructions to associate at least one of the plurality of generated targets with a first one of a plurality of gaming devices, and (d) after associating at least one of the plurality of generated targets with the first one of the gaming devices, and upon an occurrence of a redemption event; (i) causing the at least one processor to execute the plurality of instructions to randomly couple at least a first one of the generated targets with at least one collector associated with a second one of the gaming devices, (ii) causing the at least one display device to display said random coupling, (iii) causing the at least one processor to execute the plurality of instructions to determine at least one award based on the random coupling of the at least first one of the generated targets and the at least one collector, and (iv) causing the at least one display device to display the determined at least one award. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 31)
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21. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to generate a plurality of collectors, (b) causing the at least one display device to display the plurality of generated collectors, (c) causing the at least one processor to execute the plurality of instructions to associate at least one of the plurality of generated collectors with a first one of a plurality of gaming devices, and (d) after associating at least one of the plurality of generated collectors with the first one of the gaming devices, and upon an occurrence of a redemption event; (i) causing the at least one processor to execute the plurality of instruction to randomly couple at least a first one of the generated collectors with at least one target associated with a second one of the gaming devices, (ii) causing the at least one display device to display said random coupling, (iii) causing the at least one processor to execute the plurality of instructions to determine at least one award based on the random coupling of the at least first one of the generated collectors and the at least one target, and (iv) causing the at least one display device to display the determined at least one award. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 32)
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Specification