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Gaming system and method providing a group bonus event for liked gaming devices

  • US 9,142,094 B2
  • Filed: 11/25/2013
  • Issued: 09/22/2015
  • Est. Priority Date: 08/06/2007
  • Status: Active Grant
First Claim
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1. A method of operating a gaming system, said method comprising:

  • (a) causing at least one processor to execute a plurality of instructions to receive, from a first one of a plurality of gaming devices each including an acceptor and a validator, a request from a first player of said first gaming device to challenge at least one player of at least one other one of the gaming devices to participate in a group competition;

    (b) causing the at least one processor to execute the plurality of instructions to, for each challenged player, cause the gaming device of said challenged player to present the first player'"'"'s challenge to said challenged player and to enable said challenged player to accept or decline the first player'"'"'s challenge;

    (c) causing the at least one processor to execute the plurality of instructions to, for each challenged player, determine whether said challenged player accepts the first player'"'"'s challenge; and

    (d) if any of the at least one challenged player accepts the first player'"'"'s challenge, causing the at least one processor to execute the plurality of instructions to;

    (i) initiate the group competition, wherein the first player and any challenged player who accepted the first player'"'"'s challenge can play a primary wagering game during the group competition following;

    (1) receipt by an acceptor of the gaming machine of said player of a physical item associated with a monetary value, (2) identification by a validator of the gaming machine of said player of the received physical item, and (3) establishment of a credit balance for said player based at least in part on the monetary value associated with the received and identified physical item;

    (ii) for each of one or more plays of the primary wagering game during the group competition, increase an accumulated value pool associated with the group competition; and

    (iii) when a secondary game triggering event occurs in association with one of the gaming devices participating in the group competition;

    (A) indicate that the player of said gaming device is a winner of the group competition,(B) cause the player of said gaming device to be provided with a group competition award based on the accumulated value pool, and(C) enable the player of said gaming device to play a secondary game associated with said secondary game triggering event.

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