Systems and methods for push-button slow motion
First Claim
1. A method comprising:
- receiving a sequence of image frames captured by an image-capture device, wherein the sequence of image frames is initially captured at a capture frame rate;
displaying a representation of a first portion of the sequence of image frames in a live view interface at a first display frame rate, wherein the representation of the first portion is based on a real-time sampling of the sequence of image frames;
in response to receiving a control input corresponding to a slow motion effect;
storing subsequently-received image frames from the sequence to an image buffer, wherein the subsequently-received image frames are sampled from the sequence at a sampling rate that is greater than the first display frame rate;
using the image buffer to display a representation of a second portion of the sequence in the live view interface, wherein the second portion is displayed at a second display frame rate that is less than the first display frame rate, such that the displayed representation falls behind real-time;
in response to a subsequent trigger event, using the image buffer to display a representation of a third portion of the sequence in the live view interface, wherein the third portion is displayed at a third display frame rate that is greater than the first display frame rate, such that the displayed representation catches up to real-time.
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0 Petitions
Accused Products
Abstract
Imaging systems can often gather higher quality information about a field of view than the unaided human eye. For example, telescopes may magnify very distant objects, microscopes may magnify very small objects, and high frame-rate cameras may capture fast motion. The present disclosure includes devices and methods that provide real-time vision enhancement without the delay of replaying from storage media. The disclosed devices and methods may include a live view display and image and other information enhancements, which utilize in-line computation and constant control. The disclosure includes techniques for enabling push-button slow motion effects through buffer management and the adjustment of a display frame rate.
174 Citations
20 Claims
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1. A method comprising:
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receiving a sequence of image frames captured by an image-capture device, wherein the sequence of image frames is initially captured at a capture frame rate; displaying a representation of a first portion of the sequence of image frames in a live view interface at a first display frame rate, wherein the representation of the first portion is based on a real-time sampling of the sequence of image frames; in response to receiving a control input corresponding to a slow motion effect; storing subsequently-received image frames from the sequence to an image buffer, wherein the subsequently-received image frames are sampled from the sequence at a sampling rate that is greater than the first display frame rate; using the image buffer to display a representation of a second portion of the sequence in the live view interface, wherein the second portion is displayed at a second display frame rate that is less than the first display frame rate, such that the displayed representation falls behind real-time; in response to a subsequent trigger event, using the image buffer to display a representation of a third portion of the sequence in the live view interface, wherein the third portion is displayed at a third display frame rate that is greater than the first display frame rate, such that the displayed representation catches up to real-time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system comprising:
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a live view interface configured to display a representation of at least a first, a second, and a third portion of a sequence of image frames, wherein the representation of the first portion is based on a real-time sampling of the sequence of image frames;
wherein the representation of the first portion is displayed at a first display frame rate;an image buffer; a control interface; and a control system configured to; a) in response to receiving a control input corresponding to a slow motion effect, store subsequently-received image frames from the sequence into the image buffer, wherein the subsequently-received image frames are sampled from the sequence at a sampling rate that is greater than the first display frame rate; b) use the image buffer to display a representation of the second portion of the sequence in the live view interface, wherein the second portion is displayed at a second display frame rate that is less than the first display frame rate, such that the displayed representation falls behind real-time; c) in response to a subsequent trigger event, use the image buffer to display a representation of a third portion of the sequence in the live view interface, wherein the third portion is displayed at a third display frame rate that is greater than the first display frame rate, such that the displayed representation catches up to real-time. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A non-transitory computer readable medium having stored therein instructions executable by a computing device to cause the computing device to perform functions comprising:
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receiving a sequence of image frames captured by an image-capture device, wherein the sequence of image frames is initially captured at a capture frame rate; causing a representation of a first portion of the sequence of image frames to be displayed in a live view interface at a first display frame rate, wherein the representation of the first portion is based on a real-time sampling of the sequence of image frames; in response to receiving a control input corresponding to a slow motion effect; causing subsequently-received image frames from the sequence to be stored in an image buffer, wherein the subsequently-received image frames are sampled from the sequence at a sampling rate that is greater than the first display frame rate; causing the image buffer to display a representation of a second portion of the sequence in the live view interface, wherein the second portion is displayed at a second display frame rate that is less than the first display frame rate, such that the displayed representation falls behind real-time; in response to a subsequent trigger event, causing the image buffer to display a representation of a third portion of the sequence in the live view interface, wherein the third portion is displayed at a third display frame rate that is greater than the first display frame rate, such that the displayed representation catches up to real-time. - View Dependent Claims (19, 20)
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Specification