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Systems and methods for push-button slow motion

  • US 9,143,693 B1
  • Filed: 06/10/2014
  • Issued: 09/22/2015
  • Est. Priority Date: 06/10/2014
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving a sequence of image frames captured by an image-capture device, wherein the sequence of image frames is initially captured at a capture frame rate;

    displaying a representation of a first portion of the sequence of image frames in a live view interface at a first display frame rate, wherein the representation of the first portion is based on a real-time sampling of the sequence of image frames;

    in response to receiving a control input corresponding to a slow motion effect;

    storing subsequently-received image frames from the sequence to an image buffer, wherein the subsequently-received image frames are sampled from the sequence at a sampling rate that is greater than the first display frame rate;

    using the image buffer to display a representation of a second portion of the sequence in the live view interface, wherein the second portion is displayed at a second display frame rate that is less than the first display frame rate, such that the displayed representation falls behind real-time;

    in response to a subsequent trigger event, using the image buffer to display a representation of a third portion of the sequence in the live view interface, wherein the third portion is displayed at a third display frame rate that is greater than the first display frame rate, such that the displayed representation catches up to real-time.

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