Securing goal-activated game content
First Claim
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1. A method for limiting dissemination of multi-media content in an online game, the method comprising:
- at a server, hosting, for transmission, multi-media content designated as goal-activated content for an online game;
receiving information indicating that a plurality of players is playing the online game on each of a corresponding plurality of clients,receiving information indicating that a first player from the plurality of players has completed a game challenge associated with the goal-activated content,in response to receiving the information indicating that a first player from the plurality of players has completed a game challenge associated with the goal-activated content, transmitting the goal-activated content to a first client associated with the first player; and
instructing the first client to delete the goal-activated content stored on the first client, thereby hindering said first player from providing said goal-activating content to a player who has not completed the game challenge,wherein the server comprises a processor in data communication with a memory, and wherein the client comprises a processor in data communication with a memory.
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Abstract
Systems, methods, and data structures are described which allow limiting of dissemination of content in a multiplayer game, for example, limiting dissemination of goal-activated content in a massively multiplayer game (MPP).
20 Citations
20 Claims
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1. A method for limiting dissemination of multi-media content in an online game, the method comprising:
- at a server, hosting, for transmission, multi-media content designated as goal-activated content for an online game;
receiving information indicating that a plurality of players is playing the online game on each of a corresponding plurality of clients, receiving information indicating that a first player from the plurality of players has completed a game challenge associated with the goal-activated content, in response to receiving the information indicating that a first player from the plurality of players has completed a game challenge associated with the goal-activated content, transmitting the goal-activated content to a first client associated with the first player; and instructing the first client to delete the goal-activated content stored on the first client, thereby hindering said first player from providing said goal-activating content to a player who has not completed the game challenge, wherein the server comprises a processor in data communication with a memory, and wherein the client comprises a processor in data communication with a memory. - View Dependent Claims (2, 3, 4, 5)
- at a server, hosting, for transmission, multi-media content designated as goal-activated content for an online game;
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6. A method for limiting dissemination of multi-media content transmitted by a server in an online game, the method comprising:
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transmitting, to the server, information indicating that a player has completed a challenge from the on-line game; requesting multi-media content designated as goal-activated content from the server; receiving the goal-activated content from the server; receiving an instruction from the server to delete the goal-activated content; and deleting the goal-activated content, thereby hindering said first player from providing said goal-activating content to a player who has not completed the game challenge, wherein the server comprises a processor in data communication with a memory, and wherein the client comprises a processor in data communication with a memory. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A method for limiting dissemination of multi-media content transmitted by a server to a client in an online game, the method comprising:
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at the server, designating selected multi-media content as goal-activated content; transmitting the goal-activated content to the client over a network; and transmitting to the client, over the network, instructions to delete the goal-activated content so that the instructions, when executed, hinder delivery of the goal-activated content to a player who has not completed a game challenge associated with the goal-activated content, wherein the server comprises a processor in data communication with a memory, and wherein the client comprises a processor in data communication with a memory. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. A computer-based multi-media content dissemination-limiting apparatus comprising:
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a non-volatile memory element storing data representative of multi-media content designated as goal-activated content; a transceiver for receiving a connection request from a remote client on a network; and a processor configured for determining that the goal-activated content is to be transmitted to the client; causing the transceiver to transmit the goal-activated content to the client; and causing the transceiver to transmit a deletion instruction for deleting the goal-activated content from the client thereby hindering those who have not completed a game challenge associated with the goal-activated content from receiving the goal-activated content.
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Specification