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Securing goal-activated game content

  • US 9,144,737 B2
  • Filed: 08/01/2003
  • Issued: 09/29/2015
  • Est. Priority Date: 08/01/2003
  • Status: Active Grant
First Claim
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1. A method for limiting dissemination of multi-media content in an online game, the method comprising:

  • at a server, hosting, for transmission, multi-media content designated as goal-activated content for an online game;

    receiving information indicating that a plurality of players is playing the online game on each of a corresponding plurality of clients,receiving information indicating that a first player from the plurality of players has completed a game challenge associated with the goal-activated content,in response to receiving the information indicating that a first player from the plurality of players has completed a game challenge associated with the goal-activated content, transmitting the goal-activated content to a first client associated with the first player; and

    instructing the first client to delete the goal-activated content stored on the first client, thereby hindering said first player from providing said goal-activating content to a player who has not completed the game challenge,wherein the server comprises a processor in data communication with a memory, and wherein the client comprises a processor in data communication with a memory.

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