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Application interface for tracking player identity

  • US 9,144,741 B2
  • Filed: 07/31/2013
  • Issued: 09/29/2015
  • Est. Priority Date: 12/07/2004
  • Status: Active Grant
First Claim
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1. A method of communication between a gaming application executed by a multimedia device and a remote service executed by a server computing device, the method comprising, on the multimedia device:

  • tracking online user activity occurring when the gaming application is in communication with the remote service;

    attributing the online user activity to a user profile that the remote service publishes in an online database, the online database including an interactive guide accessible to the multimedia device and to other game consoles in communication with the remote service, and profiles of other gamers and their achievements earned during execution of the gaming application;

    receiving, from the gaming application, data indicating that a plurality of achievements associated with offline user activity occurring during execution of the gaming application were earned when the gaming application was not in communication with the remote service;

    storing such data in a local memory of the multimedia device;

    after execution and conclusion of a game in the gaming application and after the gaming application establishes communication with the remote service, transmitting the data indicating that the plurality of achievements were earned when the gaming application was not in communication with the remote service; and

    synchronizing offline user activity to the profile such that the profile reflects both the offline and online user activity, the offline user activity including the plurality of achievements earned when the gaming application was not in communication with the remote service.

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