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System and method for predicting payer dormancy through the use of a test bed environment

  • US 9,144,742 B1
  • Filed: 11/05/2013
  • Issued: 09/29/2015
  • Est. Priority Date: 11/05/2013
  • Status: Active Grant
First Claim
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1. A system for predicting payer dormancy, the system comprising:

  • one or more processors configured to execute computer program modules, the computer program modules comprising;

    a game module configured to execute an instance of an online game, and to implement the instance of the online game to facilitate participation of users in the online game, the users including a first user;

    a game shop module configured to present offers to sell sets of one or more virtual items usable in the online game to the users in a game shop interface, the individual offers for the sets of one or more virtual items having purchase prices in a virtual currency having a real money value, the offers including a first offer to sell a first set of one or more items for a first purchase price;

    a test game module configured to execute an instance of an online test game, and to implement the instance of the online test game to facilitate participation of users in the online test game;

    a test shop module configured to present offers to sell sets of one or more virtual items usable in the online test game to the users in a test shop interface, the individual offers for the sets of one or more virtual items having purchase prices in a test currency, the offers including a second offer to sell the first set of one or more items for a second purchase price;

    a purchase history module configured to;

    obtain test purchase information that characterizes past purchases of the individual virtual items in the sets of one or more virtual items purchased through the test shop interface, the test purchase information including purchase information that characterizes past purchases of the individual virtual items in the first set of one or more virtual items through the test shop interface; and

    obtain test user context information characterizing user context at the times the past purchases were made; and

    a spend prediction module configured to determine a future spend prediction for the first user in the online game based on test purchase information of users of the online test game having test user context information that correlates to the user context information of the first user.

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