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Wagering gaming device having simulated control of movement of game functional elements

  • US 9,147,310 B2
  • Filed: 03/13/2015
  • Issued: 09/29/2015
  • Est. Priority Date: 09/13/2002
  • Status: Expired due to Term
First Claim
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1. A gaming system comprising:

  • a housing;

    a plurality of display devices supported by the housing and including a first video display device and a second video display device;

    a plurality of input devices supported by the housing and including;

    (i) a first touch screen disposed in front of the first video display device,(ii) a second touch screen disposed in front of the second video display device,(iii) an acceptor associated with a validator, and(iv) a cashout device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of display devices and the plurality of input devices to;

    (a) if a physical item is received via the acceptor;

    (i) identify, via the validator, the received physical item, and(ii) establish a credit balance based, at least in part, on a monetary value associated with the received and identified physical item;

    (b) receive a wager from a player;

    (c) after receiving the wager, cause the first video display device to display a plurality of video reels spinning and then cause the first video display device to display the plurality of video reels stopped to display a randomly determined outcome;

    (d) cause the second video display device and the second touch screen to provide a defined rectangular strip having a length and width, the length being at least twice as long as the width, said defined rectangular strip enabling the player to touch;

    (i) a first set of multiple locations of said defined rectangular strip to cause a first movement of a functional game element displayed by one of the plurality of display devices, and (ii) a second set of multiple locations of said defined rectangular strip to cause a second movement of the functional game element, the first set of locations and the second set of locations being different and the first movement and the second movement being different, said functional game element being in addition to, different than, and separate from the video reels;

    (e) cause one of the plurality of display devices to display instructions to the player to inform the player to touch the defined rectangular strip to cause movement of the functional game element;

    (f) after the player touches one of the first and second sets of multiple locations in said defined rectangular strip, cause one of the video display devices to display the functional game element moving in accordance with the corresponding movement and then cause said video display device to display the functional game element in a stopped position such that said stopped functional game element indicates a randomly determined symbol, wherein said movement of the functional game element to the stopped position which indicates the randomly determined symbol is at least in part based on a determination of the set of multiple locations at which the player touched the defined rectangular strip and on the randomly determined symbol;

    (g) provide a result associated with the randomly determined symbol to the player; and

    (h) if a cashout input is received via the cashout device, cause an initiation of a payout associated with the credit balance.

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