Storage medium having game program stored thereon and game apparatus
First Claim
1. A non-transitory storage medium having stored thereon a program executable by a computer of an apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, the program causing the computer to execute:
- generating a reference character object by combining part objects, each of which is selected for each part on the character object among the plurality of part objects stored for the respective parts;
generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object;
displaying the reference character object and the candidate character object;
accepting an input to select one of the reference character object and the candidate character object;
determining a part on the character object for which different part objects are used between the selected character object and the reference character object by comparing the selected character object and the reference character object;
generating at least one new character object by changing the part object used for the determined part on the character object with priority among the part objects used in the selected character object;
updating the reference character object with the selected character object; and
updating the candidate character object with the character object generated in the changed character generation step.
1 Assignment
0 Petitions
Accused Products
Abstract
A reference character is generated by combining part objects prepared for each site. At least one candidate character object is generated by changing at least one part object among the part objects used in the reference character object. The reference character object and the candidate character object are displayed by a display device, and an input for selection from a user is accepted. Next, a site for which different part objects are used between the selected character object and the reference character object is determined. A new character object is generated by changing the part object used for the determined site with priority. The selected character object is displayed as the reference character, and the newly generated character is displayed as the candidate character.
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Citations
22 Claims
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1. A non-transitory storage medium having stored thereon a program executable by a computer of an apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, the program causing the computer to execute:
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generating a reference character object by combining part objects, each of which is selected for each part on the character object among the plurality of part objects stored for the respective parts; generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object; displaying the reference character object and the candidate character object; accepting an input to select one of the reference character object and the candidate character object; determining a part on the character object for which different part objects are used between the selected character object and the reference character object by comparing the selected character object and the reference character object; generating at least one new character object by changing the part object used for the determined part on the character object with priority among the part objects used in the selected character object; updating the reference character object with the selected character object; and updating the candidate character object with the character object generated in the changed character generation step. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A non-transitory storage medium having stored thereon a program executable by a computer of an apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, the program causing the computer to execute:
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generating a reference character object by reading a part object for each part on the character object from one of a plurality of groups, where a plurality of part objects for each part on the character object are divided into groups and the part objects of each group are stored in a memory and arranged as gradually and sequentially changing; generating at least one candidate character object by reading a part object which is stored close to at least one part object among the part objects used in the reference character object; displaying the reference character object and the candidate character object; accepting an input to select one of the reference character object and the candidate character object; generating at least one new character object by reading a part object which is stored close to at least one part object among the part objects used in the selected character object; updating the reference character object with the selected character object; and updating the candidate character object with the new character object generated. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. An apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, the apparatus comprising:
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a reference character generation section for generating a reference character object by combining part objects, each of which is selected for each part on the character object among the plurality of part objects stored for the respective parts; an initial candidate character generation section for generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object; a display output section for causing a display device to display the reference character object and the candidate character object; a selection input acceptance section for accepting an input to select one of the reference character object and the candidate character object; a change part determination section for determining a part on the character object for which different part objects are used between the selected character object and the reference character object by comparing the selected character object and the reference character object; a changed character generation section for generating at least one new character object by changing the part object used for the part on the character object determined in the change part determination step with priority among the part objects used in the selected character object; a reference character update section for updating the reference character object with the selected character object; and a candidate character update section for updating the candidate character object with the character object generated by the changed character generation section.
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18. An apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, wherein a plurality of part objects for each part on the character object are divided into groups, the apparatus comprising:
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a memory for storing a plurality of part objects for each part on the character object, where the plurality of part objects are divided into groups and the part objects of each group are stored in an arrangement where the part objects are gradually and sequentially changing; a reference character generation section for generating a reference character object by reading a part object from one of the groups for each part on the character object; a candidate character generation section for generating at least one candidate character object by reading a part object which is stored close to at least one part object among the part objects used in the reference character object; a display output section for causing a display device to display the reference character object and the candidate character object; a selection input acceptance section for accepting an input to select one of the reference character object and the candidate character object; a changed character generation section for generating at least one new character object by reading a part object which is stored close to at least one part object among the part objects used in the selected character object; a reference character update section for updating the reference character object with the selected character object; and a candidate character update section for updating the candidate character object with the character object generated by the changed character generation section.
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19. A system for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, the apparatus comprising:
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a reference character generation section for generating a reference character object by combining part objects, each of which is selected for each part on the character object among the plurality of part objects stored for the respective parts; an initial candidate character generation section for generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object; a display output section for causing a display device to display the reference character object and the candidate character object; a selection input acceptance section for accepting an input to select one of the reference character object and the candidate character object; a change part determination section for determining a part on the character object for which different part objects are used between the selected character object and the reference character object by comparing the selected character object and the reference character object; a changed character generation section for generating at least one new character object by changing the part object used for the part on the character object determined in the change part determination step with priority among the part objects used in the selected character object; a reference character update section for updating the reference character object with the selected character object; and a candidate character update section for updating the candidate character object with the character object generated by the changed character generation section.
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20. A system for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, wherein a plurality of part objects for each part on the character object are divided into groups, the apparatus comprising:
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a memory for storing a plurality of part objects for each part on the character object, where the plurality of part objects are divided into groups and the part objects of each group are stored in an arrangement where the part objects are gradually and sequentially changing; a reference character generation section for generating a reference character object by reading a part object from one of the groups for each part on the character object; a candidate character generation section for generating at least one candidate character object by reading a part object which is stored close to at least one part object among the part objects used in the reference character object; a display output section for causing a display device to display the reference character object and the candidate character object; a selection input acceptance section for accepting an input to select one of the reference character object and the candidate character object; a changed character generation section for generating at least one new character object by reading a part object which is stored close to at least one part object among the part objects used in the selected character object; a reference character update section for updating the reference character object with the selected character object; and a candidate character update section for updating the candidate character object with the character object generated by the changed character generation section.
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21. A method for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual space, the method comprising:
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generating a reference character object by combining part objects, each of which is selected for each part on the character object among the plurality of part objects stored for the respective parts; generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object; displaying the reference character object and the candidate character object; accepting an input to select one of the reference character object and the candidate character object; determining a part on the character object for which different part objects are used between the selected character object and the reference character object by comparing the selected character object and the reference character object; generating at least one new character object by changing the part object used for the determined part on the character object with priority among the part objects used in the selected character object; updating the reference character object with the selected character object; and updating the candidate character object with the generated character object.
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22. A method for forming a character object by combining a plurality of part objects, each comprising a plurality of parts which are used for forming the character object appearing in a virtual space, wherein a plurality of part objects for each part of the character object are divided into groups, the method comprising:
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storing a plurality of part objects for each part on the character object, where the plurality of part objects are divided into groups and the part objects of each group are stored in an arrangement providing part objects that are gradually and sequentially changing; generating a reference character object by reading a part object from one of the groups for each part of the character object; generating at least one candidate character object by reading a part object which is stored near at least one part object among the part objects used in the reference character object; displaying on a display device the reference character object and the candidate character object; accepting an input to select one of the reference character object and the candidate character object; generating at least one new character object by reading a part object which is stored near at least one part object among the part objects used in the selected character object; updating the reference character object with the selected character object; and updating the candidate character object with the generated character object.
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Specification