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Communication hub for video game development systems

  • US 9,149,721 B2
  • Filed: 04/04/2012
  • Issued: 10/06/2015
  • Est. Priority Date: 12/04/2008
  • Status: Active Grant
First Claim
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1. A communication method provided in a communication hub application on a computer linked to a communications network for a video game development system, comprising:

  • with a hardware processor, receiving a message including game data from a video game development tool running on a developer workstation;

    with a hardware processor, identifying at least one message recipient for the received message in the video game development system, the at least one message recipient being one of a plurality of differing video game platforms, each video game platform providing a different communication library defining messaging or other communications for said video game platform;

    with a hardware processor, reformatting the received message based on the communications library corresponding to each of the identified message recipients to form at least one recipient-specific message, wherein each of the recipient-specific messages is in a configuration associated with the communications library of the corresponding identified message recipient;

    with a hardware processor, transmitting each of the recipient-specific messages to each of the identified message recipients; and

    receiving a second message from a second game development tool running in the video game development system, wherein the messages received from the game development tool and the second game development tool have a single configuration defined by a set of hub application communications data andwherein the configurations of the received messages differ from at least one of the configurations of the recipient-specific messages.

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