Game apparatus, game program and game system
First Claim
1. A game apparatus displaying a character object within a three-dimensional virtual space, comprising:
- a contour information generator which generates contour information for forming a contour of each part of said character object;
a first line model generator which generates a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information;
a second line model generator which generates a second line model being a line polygon model along a contour of a second part of said character object, and arranged at a back of said first line model in a Z direction on the basis of said contour information;
a first mask model generator which generates a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information;
a background depicter which depicts a background; and
a model depicting processor which depicts the respective models with a Z comparison performed after depicting by said background depicter, whereinsaid model depicting processorfirst depicts said first mask model,depicts said second line model after said first mask model, anddepicts said first line model after said second line model.
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Accused Products
Abstract
A game apparatus generates control point data for forming a contour of each part of a character, generates a line model of a body being a line polygon model along the body on the basis of the control point data, then generates a line model of a foot being a line polygon model along a contour of one foot, and arranged at the back of the line model of the body Bd in a Z direction, and generates a mask model of the body being a transparent polygon model arranged at the back of the line model of the body in the Z direction and in front of the line model of the foot in the Z direction, and having the contour along the line of the body. Then, when the respective models are depicted with a Z comparison performed after depicting a background, the mask model of the body, the line model of the foot, the line model of the body are depicted in this order.
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Citations
13 Claims
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1. A game apparatus displaying a character object within a three-dimensional virtual space, comprising:
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a contour information generator which generates contour information for forming a contour of each part of said character object; a first line model generator which generates a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information; a second line model generator which generates a second line model being a line polygon model along a contour of a second part of said character object, and arranged at a back of said first line model in a Z direction on the basis of said contour information; a first mask model generator which generates a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information; a background depicter which depicts a background; and a model depicting processor which depicts the respective models with a Z comparison performed after depicting by said background depicter, wherein said model depicting processor first depicts said first mask model, depicts said second line model after said first mask model, and depicts said first line model after said second line model. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A non-transitory storage medium storing a game program, said game program causes a computer of a game apparatus displaying a character object within a three-dimensional virtual space to execute functionality comprising:
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a contour information generator which generates contour information for forming a contour of each part of said character object; a first line model generator which generates a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information; a second line model generator which generates a second line model being a line polygon model along a contour of a second part of said character object and arranged at a back of said first line model in a Z direction on the basis of said contour information; a first mask model generator which generates a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information; a background depicter which depicts a background; and a model depicting processor which depicts said respective models with a Z comparison performed after depicting by said background depicter, wherein said model depicting processor first depicts said first mask model, depicts said second line model after said first mask model, and depicts said first line model after said second line model.
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12. A game system displaying a character object within a three-dimensional virtual space, comprising:
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a memory; and one or more processors operatively associated with the memory and configured to perform functionality comprising; a contour information generator which generates contour information for forming a contour of each part of said character object, a first line model generator which generates a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information, a second line model generator which generates a second line model being a line polygon model along a contour of a second part of said character object, and arranged at a back of said first line model in a Z direction on the basis of said contour information, a first mask model generator which generates a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information, a background depicter which depicts a background, and a model depicting processor which depicts said respective models with a Z comparison performed after depicting by said background depicter, wherein said model depicting processor first depicts said first mask model, depicts said second line model after said first mask model, and depicts said first line model after said second line model.
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13. A method implemented in an information processing apparatus having one or more processors and for displaying a character object within a three-dimensional virtual space, the method comprising:
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generating contour information for forming a contour of each part of said character object; generating a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information; generating a second line model being a line polygon model along a contour of a second part of said character object and arranged at a back of said first line model in a Z direction on the basis of said contour information; generating a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information; depicting a background; and depicting, via the one or more processors, said respective models with a Z comparison performed after depicting the background, wherein said first mask model is first depicted, said second line model is depicted after said first mask model, and said first line model is depicted after said second line model.
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Specification