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Gaming system and method for offering simultaneous play of multiple games

  • US 9,153,101 B2
  • Filed: 08/28/2013
  • Issued: 10/06/2015
  • Est. Priority Date: 06/01/2001
  • Status: Expired due to Term
First Claim
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1. A gaming system comprising:

  • a housing;

    at least one display device supported by the housing and including a designated display device;

    a plurality of input devices supported by the housing, said plurality of input devices including;

    (i) an acceptor, and(ii) a cashout device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;

    (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) enable a player to;

    (i) place a first wager amount on a first game play of a plurality of at least partially concurrently displayed game plays, and(ii) place a second, different wager amount on a second game play of the plurality of at least partially concurrently displayed game plays, wherein said credit balance is decreasable based on any of said wager amounts placed,(c) if the player placed the first wager amount on the first game play of the plurality of at least partially concurrently displayed game plays;

    (i) determine a first game play outcome,(ii) cause a first portion of the designated display device to display the determined first game play outcome,(iii) determine any award associated with the determined first game play outcome, and(iv) display any determined award associated with the determined first game play outcome, wherein said credit balance is increasable based on any determined award associated with the determined first game play outcome,(d) if the player placed the second wager amount on the second game play of the plurality of at least partially concurrently displayed game plays;

    (i) determine a second game play outcome,(ii) cause a second, different portion of the designated display device to display the determined second game play outcome,(iii) determine any award associated with the determined second game play outcome, and(iv) display any determined award associated with the determined second game play outcome, wherein said credit balance is increasable based on any determined award associated with the determined second game play outcome,(e) when a first bonus game triggering event occurred in association with the first game play and no second bonus game triggering event occurred in association with the second game play, for a play of a first bonus game, increase the size of the first portion of the designated display device and decrease the size of the second portion of the designated display device,(f) when a second bonus game triggering event occurred in association with the second same game play and no first bonus same triggering event occurred in association with first game play, for a play of a second bonus game, increase the size of the second portion of the designated display device and decrease the size of the first portion of the designated display device,(g) when the first bonus game triggering event occurred in association with the first game play and the second bonus game triggering event occurred in association with the second game play;

    (i) for the play of the first bonus game, increase the size of the first portion of the designated display device and decrease the size of the second portion of the designated display device, and(ii) thereafter, for the play of the second bonus game, increase the size of the second portion of the designated display device and decrease the size of the first portion of the designated display device, and(h) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

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