Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game
First Claim
1. A gaming system comprising:
- a housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor and a validator;
at least one display device supported by the housing;
at least one processor; and
at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to;
(a) if a physical item associated with a monetary value is received by the acceptor;
(1) identify, via the validator, the received physical item, and (2) establish a credit balance based at least in part on the monetary value associated with the received and identified physical item;
(b) after placement of a wager following an actuation of a wager button, said wager deducted from said credit balance, for a single play of a pseudo-skill game having an average expected payback percentage that is independent of any inputs received during said single play of the pseudo-skill game;
(1) display a gaming environment having one or more individually activatable components;
(2) receive an input;
(3) after receiving the input, introduce a game object into the displayed gaming environment;
(4) after introducing the game object into the displayed gaming environment, for each of the one or more individually activatable components, if the game object activates said individually activatable component a designated number of times during said single play of the pseudo-skill game, the designated number of times being at least one, trigger a play of a chance-based game; and
(5) for each triggered play of the chance based game;
(A) display said triggered play of said chance based game;
(B) randomly determine an outcome for said triggered play of said chance based game;
(C) display the randomly determined outcome; and
(D) if the randomly determined outcome is one of a plurality of different winning outcomes, display an award associated with said randomly determined outcome; and
(c) if a cashout button is actuated, initiate a payout associated with the credit balance.
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Accused Products
Abstract
A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.
298 Citations
20 Claims
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1. A gaming system comprising:
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a housing; a plurality of input devices supported by the housing, the plurality of input devices including an acceptor and a validator; at least one display device supported by the housing; at least one processor; and at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to; (a) if a physical item associated with a monetary value is received by the acceptor;
(1) identify, via the validator, the received physical item, and (2) establish a credit balance based at least in part on the monetary value associated with the received and identified physical item;(b) after placement of a wager following an actuation of a wager button, said wager deducted from said credit balance, for a single play of a pseudo-skill game having an average expected payback percentage that is independent of any inputs received during said single play of the pseudo-skill game; (1) display a gaming environment having one or more individually activatable components; (2) receive an input; (3) after receiving the input, introduce a game object into the displayed gaming environment; (4) after introducing the game object into the displayed gaming environment, for each of the one or more individually activatable components, if the game object activates said individually activatable component a designated number of times during said single play of the pseudo-skill game, the designated number of times being at least one, trigger a play of a chance-based game; and (5) for each triggered play of the chance based game; (A) display said triggered play of said chance based game; (B) randomly determine an outcome for said triggered play of said chance based game; (C) display the randomly determined outcome; and (D) if the randomly determined outcome is one of a plurality of different winning outcomes, display an award associated with said randomly determined outcome; and (c) if a cashout button is actuated, initiate a payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 14, 15, 16)
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10. A method of operating a gaming system, said method comprising:
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(a) if a physical item associated with a monetary value is received by an acceptor;
(1) identifying, via a validator, the received physical item, and (2) causing at least one processor to establish a credit balance based at least in part on the monetary value associated with the received and identified physical item;(b) after placement of a wager following an actuation of a wager button, said wager deducted from said credit balance, for a single play of a pseudo-skill game having an average expected payback percentage that is independent of any inputs received during said single play of the pseudo-skill game; (1) causing the at least one processor to operate with at least one display device to display a gaming environment having one or more individually activatable components; (2) receiving an input via an input device; (3) after receiving the input, causing the at least one processor to operate with the at least one display device to introduce a game object into the displayed gaming environment; (4) after introducing the game object into the displayed gaming environment, for each of the one or more individually activatable components, if the game object activates said individually activatable component a designated number of times during said single play of the pseudo-skill game, the designated number of times being at least one, causing the at least one processor to trigger a play of a chance-based game; and (5) for each triggered play of the chance based game; (A) causing the at least one processor to operate with the at least one display device to display said triggered play of said chance based game; (B) causing the at least one processor to randomly determine an outcome for said triggered play of said chance based game; (C) causing the at least one processor to operate with the at least one display device to display the randomly determined outcome; and (D) if the randomly determined outcome is one of a plurality of different winning outcomes, causing the at least one processor to operate with the at least one display device to display an award associated with said randomly determined outcome; and (c) if a cashout button is actuated, causing the at least one processor to initiate a payout associated with the credit balance. - View Dependent Claims (11, 12, 13, 17, 18, 19, 20)
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Specification