Game controller on mobile touch-enabled devices
First Claim
1. A method of controlling a game with a mobile touch-enabled device, comprising:
- rendering a trigger button on a display of the mobile touch-enabled device;
receiving first data from a sensor of the mobile touch-enabled device indicative of an amount of tilt of a corner of the mobile touch-enabled device relative to a predetermined plane;
controlling a first operation in the game as a function of the amount of the tilt of the corner of the mobile touch-enabled device; and
rendering an amount of depression of the trigger button on the display of the mobile touch-enabled device as a function of the amount of the tilt of the corner of the mobile touch-enabled device.
2 Assignments
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Accused Products
Abstract
Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.
32 Citations
20 Claims
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1. A method of controlling a game with a mobile touch-enabled device, comprising:
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rendering a trigger button on a display of the mobile touch-enabled device; receiving first data from a sensor of the mobile touch-enabled device indicative of an amount of tilt of a corner of the mobile touch-enabled device relative to a predetermined plane; controlling a first operation in the game as a function of the amount of the tilt of the corner of the mobile touch-enabled device; and rendering an amount of depression of the trigger button on the display of the mobile touch-enabled device as a function of the amount of the tilt of the corner of the mobile touch-enabled device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A mobile touch-enabled device, comprising:
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a display; a sensor; and a graphical user interface rendered on the display responsive to touch related data received from the display and data from the sensor, the graphical user interface comprising; visual information related to a game; and a trigger button on a trigger area of the display, wherein the trigger button is rendered above the visual information related to the game on the display; wherein the sensor detects an amount of tilt of the mobile touch-enabled device; wherein a first operation in the game is manipulated as a function of the amount of the tilt of the mobile touch-enabled device; and wherein an amount of depression of the trigger button is depicted as a function of the amount of the tilt of the mobile touch-enabled device. - View Dependent Claims (15, 16, 17, 18)
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19. A computer-readable storage medium including computer-executable instructions that, when executed by a processor, cause the processor to perform acts including:
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rendering a trigger button on a display of a mobile touch-enabled device; receiving data from a sensor of the mobile touch-enabled device indicative of an amount of tilt of the mobile touch-enabled device relative to a predetermined plane; controlling a first operation in the game as a function of the amount of the tilt of the mobile touch-enabled device; and rendering an amount of depression of the trigger button on the display of the mobile touch-enabled device as a function of the amount of the corner of the mobile touch-enabled device. - View Dependent Claims (20)
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Specification