Gaming system and method providing one or more incentives to delay expected termination of a gaming session
First Claim
1. A gaming system comprising:
- at least one processor; and
at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to;
(a) following;
(i) receipt, via an acceptor of a gaming device, of a physical item associated with a monetary value;
(ii) identification, via a validator of the gaming device, of the received physical item;
(iii) establishment of a credit balance for a player based at least in part on the monetary value associated with the received and identified physical item; and
(iv) receipt of one or more actuations of a wager button of the gaming device to initiate one or more plays of a wagering game, receive, from the gaming device, gaming session data associated with the player'"'"'s gaming activity during a gaming session, the gaming session data including gaming session termination data associated with a termination of the gaming session;
(b) store the received gaming session data;
(c) determine whether to modify at least one termination causation event of a set of one or more stored termination causation events associated with the player based at least in part on the stored gaming session data, wherein each termination causation event of the set of one or more stored termination causation events is predicted to cause the player to terminate a subsequent gaming session of the player if said termination causation event occurs in association with the subsequent gaming session;
(d) if it is determined to modify at least one termination causation event of the set of one or more stored termination causation events, modify said at least one termination causation event based at least in part on the stored gaming session data; and
(e) for the subsequent gaming session, if one of the termination causation events of the set of one or more stored termination causation events occurs;
(i) determine an incentive, (ii) cause the determined incentive to be provided, and (iii) cause at least one display device to display the determined incentive.
1 Assignment
0 Petitions
Accused Products
Abstract
Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player'"'"'s previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player'"'"'s current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.
-
Citations
20 Claims
-
1. A gaming system comprising:
-
at least one processor; and at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to; (a) following;
(i) receipt, via an acceptor of a gaming device, of a physical item associated with a monetary value;
(ii) identification, via a validator of the gaming device, of the received physical item;
(iii) establishment of a credit balance for a player based at least in part on the monetary value associated with the received and identified physical item; and
(iv) receipt of one or more actuations of a wager button of the gaming device to initiate one or more plays of a wagering game, receive, from the gaming device, gaming session data associated with the player'"'"'s gaming activity during a gaming session, the gaming session data including gaming session termination data associated with a termination of the gaming session;(b) store the received gaming session data; (c) determine whether to modify at least one termination causation event of a set of one or more stored termination causation events associated with the player based at least in part on the stored gaming session data, wherein each termination causation event of the set of one or more stored termination causation events is predicted to cause the player to terminate a subsequent gaming session of the player if said termination causation event occurs in association with the subsequent gaming session; (d) if it is determined to modify at least one termination causation event of the set of one or more stored termination causation events, modify said at least one termination causation event based at least in part on the stored gaming session data; and (e) for the subsequent gaming session, if one of the termination causation events of the set of one or more stored termination causation events occurs;
(i) determine an incentive, (ii) cause the determined incentive to be provided, and (iii) cause at least one display device to display the determined incentive. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method of operating a gaming system, said method comprising:
-
(a) following;
(i) receipt, via an acceptor of a gaming device, of a physical item associated with a monetary value;
(ii) identification, via a validator of the gaming device, of the received physical item;
(iii) establishment of a credit balance for a player based at least in part on the monetary value associated with the received and identified physical item; and
(iv) receipt of one or more actuations of a wager button of the gaming device to initiate one or more plays of a wagering game, receiving, from the gaming device, gaming session data associated with the player'"'"'s gaming activity during a gaming session, the gaming session data including gaming session termination data associated with a termination of the gaming session;(b) causing at least one processor to store the received gaming session data in at least one memory device; (c) causing the at least one processor to determine whether to modify at least one termination causation event of a set of one or more stored termination causation events associated with the player based at least in part on the stored gaming session data, wherein each termination causation event of the set of one or more stored termination causation events is predicted to cause the player to terminate a subsequent gaming session of the player if said termination causation event occurs in association with the subsequent gaming session; (d) if it is determined to modify at least one termination causation event of the set of one or more stored termination causation events, causing the at least one processor to modify said at least one termination causation event based at least in part on the stored gaming session data; and (e) for the subsequent gaming session, if one of the termination causation events of the set of one or more stored termination causation events occurs;
(i) causing the at least one processor to determine an incentive, (ii) causing the at least one processor to cause the determined incentive to be provided, and (iii) causing the at least one processor to cause at least one display device to display the determined incentive. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
-
-
15. A gaming system comprising:
-
a housing; at least one processor; at least one display device supported by the housing; a plurality of input devices supported by the housing, the plurality of input devices including an acceptor and a validator; and at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) for a first gaming session of a player; (i) if a first physical item associated with a first monetary value is received via the acceptor, identify the received first physical item via the validator and establish a first credit balance for the player based at least in part on the first monetary value associated with the received and identified first physical item; (ii) display one or more plays of a first game upon receipt of one or more actuations of a wager button; (iii) if a first termination causation event occurs, the first termination causation event predicted to cause the player to terminate the first gaming session, provide a first incentive to the player and display the provided first incentive; (iv) receive a first actuation of a cashout button and terminate the first gaming session; and (v) send first gaming session data associated with said one or more plays of the game to a controller, the first gaming session data including first gaming session termination data associated with the termination of the first gaming session; and (b) for a second subsequent gaming session of the player; (i) if a second physical item associated with a second monetary value is received via the acceptor, identify the received second physical item via the validator and establish a second credit balance for the player based at least in part on the second monetary value associated with the received and identified second physical item; (ii) display one or more plays of a second game upon receipt of one or more actuations of the wager button; (iii) if a second termination causation event occurs, the second termination causation event being a modified version of the first termination causation event and predicted to cause the player to terminate the second gaming session, provide a second incentive to the player and display the provided second incentive; (iv) receive a second actuation of the cashout button terminate the second gaming session; and (v) send second gaming session data associated with said one or more plays of the second game to the controller, the second gaming session data including second gaming session termination data associated with the termination of the second gaming session. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification