Conditional access to areas in a video game
First Claim
Patent Images
1. A computer implemented method for use in providing a video game, comprising:
- reading character information for a game player controllable game character from a toy proximate to a reader associated with the video game, the reader comprising one of the group of RFID reader circuitry, optical recognition circuitry, and communication transmitter or transceiver circuitry;
determining whether the game player controllable game character has moved, based on game player input provided by a game controller, to a particular entrance to a particular game area of a game world; and
when the game player controllable game character is at the particular entrance to the particular game area of the game world, determining whether presence of the game player controllable game character at the particular entrance to the particular game area of the game world should allow accessibility of the particular game area to game player controllable game characters;
when the particular game area of the game world should be accessible to game player controllable game characters, determining a set of game player controllable game characters for which the particular area of the game world should be accessible, the set of game player controllable game characters including at least a plurality of game player controllable game characters;
wherein the determined set of game player controllable game characters for which the particular game area of the game world should be accessible comprises game player controllable game characters that match a type of the game player controllable game character at the particular entrance to the particular game area of the game world; and
allowing access to the particular game area of the game world for the determined set of game player controllable game characters.
3 Assignments
0 Petitions
Accused Products
Abstract
A video game includes conditional access to areas of the game. An area may be unlocked when particular game characters are at an entrance to the area. An area may be unlocked for a particular character, for all characters, or for categories of characters. Categories of characters may include characters of a particular type, characters of a particular skill level, characters controlled by a particular game player, and characters previously played in the video game.
168 Citations
16 Claims
-
1. A computer implemented method for use in providing a video game, comprising:
-
reading character information for a game player controllable game character from a toy proximate to a reader associated with the video game, the reader comprising one of the group of RFID reader circuitry, optical recognition circuitry, and communication transmitter or transceiver circuitry; determining whether the game player controllable game character has moved, based on game player input provided by a game controller, to a particular entrance to a particular game area of a game world; and when the game player controllable game character is at the particular entrance to the particular game area of the game world, determining whether presence of the game player controllable game character at the particular entrance to the particular game area of the game world should allow accessibility of the particular game area to game player controllable game characters; when the particular game area of the game world should be accessible to game player controllable game characters, determining a set of game player controllable game characters for which the particular area of the game world should be accessible, the set of game player controllable game characters including at least a plurality of game player controllable game characters; wherein the determined set of game player controllable game characters for which the particular game area of the game world should be accessible comprises game player controllable game characters that match a type of the game player controllable game character at the particular entrance to the particular game area of the game world; and allowing access to the particular game area of the game world for the determined set of game player controllable game characters. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A computer implemented method for use in providing a video game, comprising:
-
reading character information for a game player controllable game character from a toy proximate to a reader associated with the video game, the reader comprising one of the group of RFID reader circuitry, optical recognition circuitry, and communication transmitter or transceiver circuitry; determining whether a particular game area of a game world should be accessible to game characters when the game player controllable game character is at an entrance to the particular area of the game world; when the game area of the game world should be accessible to game characters, determining a set of game characters for which the area of the game world should be accessible, the set of game characters including at least a plurality of game characters; allowing access to the game area of the game world for the determined set of game characters; and wherein the set of game characters comprises game characters that a current game player has not yet played in the video game, and excludes the game character at the entrance to the particular area of the game world.
-
-
9. A computer implemented method for use in providing a video game by a game console, comprising:
-
determining, by the game console, whether a game area of a game world should be accessible to game characters; when the game area of the game world should be accessible to game characters, determining a set of game characters for which the area of the game world should be accessible, the set of game characters including at least a plurality of game characters; allowing access to the game area of the game world for the determined set of game characters; and wherein determining the set of game characters comprises; reading character information for at least one game character from an object proximate to a reader associated with the game console, the reader comprising one of the group of RFID reader circuitry, optical recognition circuitry, and communication transmitter or transceiver circuitry; transmitting a request, by the game console, to a server for additional information about accessibility of the area; receiving, by the game console, the additional information; including game characters indicated by the additional information in the set of game characters allowed access to the game area of the game world; and determining whether to include the at least one game character associated with the toy in the set of game characters allowed access to the game area of the game world.
-
-
10. A non-transitory machine-readable medium for a video game, the machine-readable medium comprising program instructions for:
-
determining whether an area of the video game should be accessible to game player controllable game characters; determining an extent of unlocking of access to the area of the game when the area of the video game should be accessible, wherein the extent of unlocking is unlocking access to the area for game player controllable game characters of a type associated with the game player controllable game character that triggers the unlocking; unlocking access to the area of the video game to the determined extent; wherein the program instructions for determining whether an area of the video game should be accessible to game player controllable game characters comprise program instructions for; reading character information for a game player controllable game character from an object proximate to a reader associated with the video game, the reader comprising one of the group of RFID reader circuitry, optical recognition circuitry, and communication transmitter or transceiver circuitry; determining whether the game player controllable game character is at an entrance to the area of the video game; and when the game player controllable game character is at the entrance to the game area of the video game, determining whether the game player controllable game character at the entrance to the area of the video game should trigger unlocking of access to the area. - View Dependent Claims (11, 12, 13, 14, 15)
-
-
16. A non-transitory machine-readable medium for a video game, the machine-readable medium comprising program instructions for:
-
reading character information for a game player controllable game character from an object proximate to a reader associated with the game console, the reader comprising one of the group of RFID reader circuitry, optical recognition circuitry, and communication transmitter or transceiver circuitry; determining whether an area of the video game should be accessible to the game player controllable game character; determining an extent of unlocking of access to the area of the game when the area of the video game should be accessible; and unlocking access to the area of the video game to the determined extent; wherein the medium further comprises program instructions for; commanding transmission of a request to a server for additional information about unlocking the area, and reading received additional information about unlocking the area; and wherein the extent of unlocking is the character that triggers the unlocking and characters specified in the received additional information.
-
Specification