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Conditional access to areas in a video game

  • US 9,180,378 B2
  • Filed: 05/17/2011
  • Issued: 11/10/2015
  • Est. Priority Date: 05/17/2011
  • Status: Active Grant
First Claim
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1. A computer implemented method for use in providing a video game, comprising:

  • reading character information for a game player controllable game character from a toy proximate to a reader associated with the video game, the reader comprising one of the group of RFID reader circuitry, optical recognition circuitry, and communication transmitter or transceiver circuitry;

    determining whether the game player controllable game character has moved, based on game player input provided by a game controller, to a particular entrance to a particular game area of a game world; and

    when the game player controllable game character is at the particular entrance to the particular game area of the game world, determining whether presence of the game player controllable game character at the particular entrance to the particular game area of the game world should allow accessibility of the particular game area to game player controllable game characters;

    when the particular game area of the game world should be accessible to game player controllable game characters, determining a set of game player controllable game characters for which the particular area of the game world should be accessible, the set of game player controllable game characters including at least a plurality of game player controllable game characters;

    wherein the determined set of game player controllable game characters for which the particular game area of the game world should be accessible comprises game player controllable game characters that match a type of the game player controllable game character at the particular entrance to the particular game area of the game world; and

    allowing access to the particular game area of the game world for the determined set of game player controllable game characters.

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