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System and method for altering perception of virtual content in a virtual space

  • US 9,186,576 B1
  • Filed: 12/14/2012
  • Issued: 11/17/2015
  • Est. Priority Date: 12/14/2012
  • Status: Active Grant
First Claim
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1. A system configured to alter perception of game content in a virtual space, the system comprising:

  • one or more processors configured to execute computer program modules, the computer program modules comprising;

    a game module configured to execute an instance of a game space and implement the instance of the game space, wherein the game space includes game content for presentation to users of the game space and facilitates participation by users in the game space, such that a first user and a second user participate in the game space, wherein a first virtual object is present in the instance of the game space; and

    ,a perception alteration module configured to;

    obtain a first attribute level of an attribute for the first user, wherein the first attribute level is related to a first virtual entity, and the first virtual entity is different than the first virtual object and is controlled by the first user;

    determine a first depiction of the first virtual object for presentation to the first user in the instance of the game space, wherein the first depiction of the first virtual object is based on the first attribute level;

    provide the first depiction of the first virtual object to the first user in the instance of the game space;

    obtain a second attribute level of the attribute for the second user, wherein the second attribute level is different than the first attribute level, wherein the second attribute level is related to a second virtual entity different from the first virtual entity, and the second virtual entity is different than the first virtual object and is controlled by the second user;

    determine a second depiction of the first virtual object for presentation to the second user in the instance of the game space, wherein the second depiction of the first virtual object is based on the second attribute level, the first depiction of the first virtual object is different from the second depiction of the first virtual object; and

    provide the second depiction of the first virtual object to the second user in the instance of the game space while providing the first depiction of the first virtual object to the first user in the instance of the game space, such that the first user and the second user perceive the same first virtual object differently in the same instance of the game space at the same time.

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