Beat synchronization in a game
First Claim
Patent Images
1. A method of operating a gaming system, said method comprising:
- (a) if a physical item associated with a monetary value is received by an acceptor, identifying, by a validator, the received physical item and establishing, by a processing circuit, a credit balance based at least in part on the monetary value associated with the received and identified physical item;
(b) if a wager button is actuated, placing, by the processing circuit, a wager on a play of a game;
(c) initiating, by the processing circuit, playing of a first audio file associated with the game and starting, by the processing circuit, a timer upon said initiation;
(d) playing, by at least one output device, the first audio file;
(e) comparing, by the processing circuit, beat data associated with the playing first audio file to the timer to predict when beats of the playing first audio file will occur;
(f) upon an occurrence of an in-game event during said play of the game after initiation of the playing of the first audio file, identifying, by the processing circuit, a second audio file associated with the in-game event;
initiating, by the processing circuit, playing of the second audio file at a point in time based at least in part on the predicted beats of the playing first audio file; and
playing, by the at least one output device, the second audio file; and
(g) if a cashout button is actuated, initiating, by the processing circuit, a payout associated with the credit balance.
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Accused Products
Abstract
Systems and methods for synchronizing beats in a game include predicting when beats of the music currently playing in the game will occur. The playing of sound effects, music transitions, or the like that are triggered by in-game events may be synchronized with the predicted beats of the currently playing music.
167 Citations
15 Claims
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1. A method of operating a gaming system, said method comprising:
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(a) if a physical item associated with a monetary value is received by an acceptor, identifying, by a validator, the received physical item and establishing, by a processing circuit, a credit balance based at least in part on the monetary value associated with the received and identified physical item; (b) if a wager button is actuated, placing, by the processing circuit, a wager on a play of a game; (c) initiating, by the processing circuit, playing of a first audio file associated with the game and starting, by the processing circuit, a timer upon said initiation; (d) playing, by at least one output device, the first audio file; (e) comparing, by the processing circuit, beat data associated with the playing first audio file to the timer to predict when beats of the playing first audio file will occur; (f) upon an occurrence of an in-game event during said play of the game after initiation of the playing of the first audio file, identifying, by the processing circuit, a second audio file associated with the in-game event;
initiating, by the processing circuit, playing of the second audio file at a point in time based at least in part on the predicted beats of the playing first audio file; and
playing, by the at least one output device, the second audio file; and(g) if a cashout button is actuated, initiating, by the processing circuit, a payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5)
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6. A non-transitory computer-readable storage medium having instructions stored therein that, when executed by one or more processors, cause the one or more processors to:
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(a) following receipt, by an acceptor, of a physical item associated with a monetary value and identification, by a validator, of the received physical item, establish a credit balance based at least in part on the monetary value associated with the received and identified physical item; (b) if a wager button is actuated, place a wager on a play of a game; (c) initiate playing of a first audio file associated with the game and start a timer upon said initiation; (d) cause at least one output device to play the first audio file; (e) compare beat data associated with the playing first audio file to the timer to predict when beats of the playing first audio file will occur; (f) upon an occurrence of an in-game event during said play of the game after initiation of the playing of the first audio file, identify a second audio file associated with the in-game event;
initiate playing of the second audio file based at least in part on the predicted beats of the playing first audio file; and
cause the at least one output device to play the second audio file; and(g) if a cashout button is actuated, cause an initiation of a payout associated with the credit balance. - View Dependent Claims (7, 8, 9, 10)
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11. An electronic gaming machine comprising:
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a housing; one or more electronic displays supported by the housing; one or more speakers supported by the housing; a plurality of input devices supported by the housing, the plurality of input devices including a validator and an acceptor; and a processing circuit configured to operate with the one or more electronic displays, the one or more speakers, and the plurality of input devices to; (a) if a physical item associated with a monetary value is received by the acceptor, identify, by the validator, the received physical item and establish a credit balance based at least in part on the monetary value associated with the received and identified physical item; (b) if a wager button is actuated, place a wager on a play of a game; (c) initiate playing of a first audio file associated with the game and start a timer upon said initiation; (d) play the first audio file via the one or more speakers; (e) compare beat data associated with the playing first audio file to the timer to predict when beats of the playing first audio file will occur; (f) upon an occurrence of an in-game event during said play of the game after initiation of the playing of the first audio file, identify a second audio file associated with the in-game event, initiate playing of the second audio file based at least in part on the predicted beats of the playing first audio file, and play the second audio file; and (g) if a cashout button is actuated, initiate a payout associated with the credit balance. - View Dependent Claims (12, 13, 14, 15)
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Specification