Apparatus and method for managing user inputs in video games
First Claim
1. A system, comprising:
- a memory that stores instructions; and
a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising;
receiving a signal generated in response to a user input at a first accessory operably coupled with a first computing device, wherein the first computing device is programmed to present a video game;
transmitting the user input to a remote server; and
receiving, at a second accessory, an audio signal from the remote server for presentation to an intended recipient, wherein the audio signal is associated with the video game.
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Accused Products
Abstract
A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.
12 Citations
20 Claims
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1. A system, comprising:
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a memory that stores instructions; and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising; receiving a signal generated in response to a user input at a first accessory operably coupled with a first computing device, wherein the first computing device is programmed to present a video game; transmitting the user input to a remote server; and receiving, at a second accessory, an audio signal from the remote server for presentation to an intended recipient, wherein the audio signal is associated with the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method, comprising:
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determining, by a system including a processor, a first language of a first intended recipient of user input based on a first identity of the intended recipient; determining, by the system, a second language of a second intended recipient of the user input based on a second identity of the second intended recipient; transmitting, by the system, the user input to a remote server comprising a processor, wherein the user input was inputted into a first accessory operably coupled with a first computing device, wherein the first computing device is programmed to present a video game; translating, by the remote server, the user input into a first translated message of the first language using a multi-lingual library; and providing, by the remote server, the first translated message to a second accessory for presentation to the first intended recipient. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A non-transitory, machine-readable storage medium, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising:
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obtaining a user input that was inputted into a first accessory operably coupled with a computing device, wherein the first accessory provides a user interface for user interaction with a video game; transmitting the user input to a remote server, wherein the remote server comprises a multi-lingual library comprising a plurality of words associated with the video game; matching, at the remote server, the user input to words of the plurality of words of the multi-lingual library to generate a translated message; and providing the translated message to a second accessory from the remote server for presentation to an intended recipient. - View Dependent Claims (18, 19, 20)
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Specification