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Method and apparatus for preventing collusions in online games

  • US 9,202,340 B2
  • Filed: 09/20/2007
  • Issued: 12/01/2015
  • Est. Priority Date: 01/04/2007
  • Status: Active Grant
First Claim
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1. A method of operating an online computerized gaming system to prevent collusion between players of at least one game, the system comprising a processor configured to execute the method and a memory in communication with the processor, the method comprising:

  • storing in the memory of the computerized gaming system one or more collusion or collusion attempt situations and one or more actions to be taken when a said collusion or collusion attempt situation occurs, said one or more collusion or collusion attempt situations being characterized, at least, by a relationship between Internet Protocol (IP) addresses related to respective computing platforms;

    associating in the memory at least one specific action selected from said one or more actions with at least one specific situation selected from said one or more collusion or collusion attempt situations; and

    performing, using the processor, said at least one associated specific action responsive to detecting said at least one specific situation,wherein said at least one specific situation is detected by comparing (i) a first IP address received from a computing platform of a first player during login and (ii) a second IP address received from a computing platform of a second player during registration, the second IP address being different than an IP address received from a computing platform of the second player during login.

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