Method and apparatus for preventing collusions in online games
First Claim
1. A method of operating an online computerized gaming system to prevent collusion between players of at least one game, the system comprising a processor configured to execute the method and a memory in communication with the processor, the method comprising:
- storing in the memory of the computerized gaming system one or more collusion or collusion attempt situations and one or more actions to be taken when a said collusion or collusion attempt situation occurs, said one or more collusion or collusion attempt situations being characterized, at least, by a relationship between Internet Protocol (IP) addresses related to respective computing platforms;
associating in the memory at least one specific action selected from said one or more actions with at least one specific situation selected from said one or more collusion or collusion attempt situations; and
performing, using the processor, said at least one associated specific action responsive to detecting said at least one specific situation,wherein said at least one specific situation is detected by comparing (i) a first IP address received from a computing platform of a first player during login and (ii) a second IP address received from a computing platform of a second player during registration, the second IP address being different than an IP address received from a computing platform of the second player during login.
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Accused Products
Abstract
A method and apparatus for preventing collusion or collusion attempt situation within an online computerized gaming environment, wherein an at least one player participates from a remote computing platform in one of more games. The method and apparatus comprise defining the collusion or collusion attempt situations, defining preventive actions to be taken in response to collusions or collusion attempts, associating the situations with actions, determining collusion or collusion attempt situation in run time, selecting one or more actions, and performing the actions to prevent the collusion.
17 Citations
13 Claims
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1. A method of operating an online computerized gaming system to prevent collusion between players of at least one game, the system comprising a processor configured to execute the method and a memory in communication with the processor, the method comprising:
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storing in the memory of the computerized gaming system one or more collusion or collusion attempt situations and one or more actions to be taken when a said collusion or collusion attempt situation occurs, said one or more collusion or collusion attempt situations being characterized, at least, by a relationship between Internet Protocol (IP) addresses related to respective computing platforms; associating in the memory at least one specific action selected from said one or more actions with at least one specific situation selected from said one or more collusion or collusion attempt situations; and performing, using the processor, said at least one associated specific action responsive to detecting said at least one specific situation, wherein said at least one specific situation is detected by comparing (i) a first IP address received from a computing platform of a first player during login and (ii) a second IP address received from a computing platform of a second player during registration, the second IP address being different than an IP address received from a computing platform of the second player during login. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computerized gaming apparatus operative to prevent collusion between players of at least one game, the apparatus comprising:
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a processor operatively coupled to a storage unit, wherein the storage unit is operable to store one or more preconfigured collusion or collusion attempt situations and one or more preconfigured actions to be taken when a said collusion or collusion attempt situation occurs, wherein said one or more collusion or collusion attempt situations are characterized, at least, by a relationship between Internet Protocol (IP) addresses related to the respective computing platforms, wherein the processor is configured to associate at least one specific action selected from said one or more preconfigured actions with at least one specific collusion or collusion attempt situation selected from said one or more preconfigured collusion attempt situations and, in response to detecting said at least one specific situation, to activate said at least one specific action, and wherein said at least one specific situation is detected by comparing (i) first IP address received from a computing platform of a first player during login and (ii) a second IP address received from a computing platform of a second player during registration, the second IP address being different than an IP address received from a computing platform of the second player during login. - View Dependent Claims (12)
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13. A non-transitory computer-readable medium having computer-readable program code therein that embodies a computer program enabling the operation of an online computerized gaming system to prevent collusion when at least one player participates in at least one game over a communication network, the computer program comprising:
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computer readable program code for causing a computer to store configuration information, said configuration information defining one or more collusion or collusion attempt situations and one or more actions to be taken when a said collusion or collusion attempt situation occurs, said one or more collusion or collusion attempt situations being characterized, at least, by a relationship between Internet Protocol (IP) addresses related to respective computing platforms; computer readable program code for causing the computer to associate at least one specific action selected from said one or more actions with at least one specific situation selected from said one or more collusion or collusion attempt situations; and computer readable program code for causing the computer to perform said at least one associated specific action responsive to detecting said at least one specific situation, wherein said at least one specific situation is detected by comparing (i) a first IP address received from a computing platform of a first player during login and (ii) a second IP address received from a computing platform of a second player during registration, the second IP address being different than an IP address received from a computing platform of the second player during login.
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Specification