Game system and game information storage medium used for same
First Claim
1. A game system in which a display displaying an image based on a processed result by a processor is provided in relation to a game apparatus that includes a game program storage storing a game program and said processor executing said game program, comprising:
- a housing held by a player; and
a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of an inclination applied to said housing, whereinsaid program storage stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor to performdisplaying said game space on said display based on said game space data and said first and second characters based on said character data, anddisplay controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said inclination applied to said housing, so that said game space changes position relative to said first and second characters, whereinthe same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the inclination applied to said housing.
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Abstract
A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
74 Citations
17 Claims
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1. A game system in which a display displaying an image based on a processed result by a processor is provided in relation to a game apparatus that includes a game program storage storing a game program and said processor executing said game program, comprising:
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a housing held by a player; and a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of an inclination applied to said housing, wherein said program storage stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor to perform displaying said game space on said display based on said game space data and said first and second characters based on said character data, and display controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said inclination applied to said housing, so that said game space changes position relative to said first and second characters, wherein the same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the inclination applied to said housing. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game system in which a display displaying an image based on a processed result by a processor is provided in relation to a game apparatus that includes a game program storage storing a game program and said processor executing said game program, comprising:
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a housing held by a player; and a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of an acceleration applied to said housing, wherein said program storage stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor as to perform; displaying said game space on said display based on said game space data and said first and second characters based on said character data, and display controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said acceleration applied to said housing, so that said game space changes position relative to said first and second characters, wherein the same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the acceleration applied to said housing. - View Dependent Claims (11)
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12. A game system in which a display displaying an image based on a processed result by a processor is provided in relation to a game apparatus that includes a game program storage storing a game program and said processor executing said game program, comprising:
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a housing held by a player; and a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of a motion applied to said housing, wherein said program storage stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor to perform; displaying said game space on said display based on said game space data and said first and second characters based on said character data, and display controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said motion applied to said housing, so that said game space changes position relative to said first and second characters, wherein the same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the motion applied to said housing.
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13. A game system in which a display displaying an image based on a processed result by a processor is provided in relation to a game apparatus that includes a game program storage storing a game program and said processor executing said game program, comprising:
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a housing held by a player; and a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of an impact applied to said housing, wherein said program storage stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor to perform; displaying said game space on said display based on said game space data and said first and second characters based on said character data, and display controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said impact applied to said housing, so that said game space changes position relative to said first and second characters, wherein the same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the impact applied to said housing.
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14. A non-transitory game information storage medium storing a game program which is detachably attached to a game system, in which a displayer is associatively provided, comprising
a housing which is held by a player, a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of an inclination applied to said housing, said game system comprising: -
a processor which displays an image obtained through processing of said game program on said display, said game information storage medium stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor to perform; displaying said game space and a character on said display based on said game space data and said character data, and display controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said inclination applied to said housing, so that said game space changes position relative to said first and second characters, wherein the same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the inclination applied to said housing.
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15. A non-transitory game information storage medium storing a game program which is detachably attached to a game system, in which a displayer is associatively provided, comprising
a housing which is held by a player, a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of an acceleration applied to said housing, said game system comprising: -
a processor which displays an image obtained through processing of said game program on said display, said game information storage medium stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor to perform; displaying said game space and a character on said display based on said game space data and said character data, and display controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said acceleration applied to said housing, so that said game space changes position relative to said first and second characters, wherein the same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the acceleration applied to said housing.
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16. A non-transitory game information storage medium storing a game program which is detachably attached to a game system, in which a displayer is associatively provided, comprising
a housing which is held by a player, a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of a motion applied to said housing, said game system comprising: -
a processor which displays an image obtained through processing of said game program on said display, said game information storage medium stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor to perform; displaying said game space and a character on said display based on said game space data and said character data, and display controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said motion applied to said housing, so that said game space changes position relative to said first and second characters, wherein the same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the motion applied to said housing.
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17. A non-transitory game information storage medium storing a game program which is detachably attached to a game system, in which a displayer is associatively provided, comprising
a housing which is held by a player, a state detector which is provided in relation to said housing and detects at least one of a magnitude and a direction of an impact applied to said housing, said game system comprising: -
a processor which displays an image obtained through processing of said game program on said display, said game information storage medium stores game space data including image data for displaying a game space capable of playing a game, and character data for displaying a first character and a second character both existing in said game space, and further stores said game program which causes said processor to perform; displaying said game space and a character on said display based on said game space data and said character data, and display controlling for moving, based on an output of said state detector, said first and second characters in association with at least one of said magnitude and said direction of said impact applied to said housing, so that said game space changes position relative to said first and second characters, wherein the same moving force is applied to said first and second characters according to the detected at least one of a magnitude and a direction of the impact applied to said housing.
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Specification