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Remote gaming method allowing temporary inactivation without terminating playing session due to game inactivity

  • US 9,208,641 B2
  • Filed: 04/11/2013
  • Issued: 12/08/2015
  • Est. Priority Date: 01/13/2012
  • Status: Active Grant
First Claim
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1. A remote gaming method comprising:

  • establishing a communications link between a mobile gaming device, operated by a player, and a stationary gaming terminal that carries out a gaming program, the gaming program including game inactivity rules requiring a maximum allowable time between games to prevent a remote gaming session from being terminated, each new game requiring a player to initiate it, wherein, during a remote gaming session, the stationary gaming machine is not available for use by another player to play games using another mobile gaming device;

    receiving player control signals by the gaming terminal from the mobile gaming device to initiate a game;

    displaying the game to the player on the mobile gaming device;

    carrying out the game by the gaming terminal, including determining a final outcome of the game and any award for the outcome;

    transmitting signals by the gaming terminal to the mobile gaming device identifying the final outcome of the game and the award;

    ending the game and displaying, by the mobile gaming device, the final outcome of the game and the award;

    allowing the player to pause the remote gaming session between games by entering a command via the mobile gaming device to pause the remote gaming session for a certain time;

    in response to the command being entered, suspending the game inactivity rules, by the gaming terminal, for the certain time so the remote gaming session does not terminate due to game inactivity, wherein, when the game inactivity rules are suspended, the stationary gaming machine remains not available for use by another player using another mobile gaming device;

    receiving a first signal by the gaming terminal indicating that the player is again using the mobile gaming device to play a new game;

    re-applying the game inactivity rules after the first signal is received; and

    terminating the gaming session if the player does not use the mobile gaming device to play a game within the certain time.

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