Dual-mode communication devices and methods for communicating with an entertainment system
First Claim
1. A system for home entertainment, the system comprising:
- a mobile device including a low latency transceiver that is communicatively coupled to an entertainment console, a high latency transceiver that is communicatively coupled to the entertainment console, and a module that is configured to;
transmit control messages to the entertainment console via the low latency transceiver, wherein the low latency transceiver is a 2.4 GHz frequency transceiver or a Bluetooth transceiver; and
communicate data messages with the entertainment console via the high latency transceiver, wherein the data messages communicate at least one of game data, image data, video data, and audio data, wherein the high latency transceiver communicates via a Wi-Fi or cellular network using IP packets, and wherein at least some of the data messages are communicated via the high latency transceiver at the same time as at least some of the control messages are transmitted via the log latency transceiver.
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Abstract
Methods, systems, and techniques for dual-mode communication are provided. Example embodiments provide a an enhanced mobile device that includes a CPU, a low latency transceiver, and a high latency transceiver. The enhanced mobile device is in communication with a console via both the low latency transceiver and the high latency transceiver. The console also includes a CPU, a low latency transceiver, and a high latency transceiver. In some embodiments, the low latency communication channel is used to transmit control messages to an entertainment console whereas the high latency communication channel is used to communicate data between the mobile device and the entertainment console. The dual-mode communication may be used in different scenarios, including with an entertainment console for gaming, viewing videos, and the like.
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Citations
28 Claims
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1. A system for home entertainment, the system comprising:
a mobile device including a low latency transceiver that is communicatively coupled to an entertainment console, a high latency transceiver that is communicatively coupled to the entertainment console, and a module that is configured to; transmit control messages to the entertainment console via the low latency transceiver, wherein the low latency transceiver is a 2.4 GHz frequency transceiver or a Bluetooth transceiver; and communicate data messages with the entertainment console via the high latency transceiver, wherein the data messages communicate at least one of game data, image data, video data, and audio data, wherein the high latency transceiver communicates via a Wi-Fi or cellular network using IP packets, and wherein at least some of the data messages are communicated via the high latency transceiver at the same time as at least some of the control messages are transmitted via the log latency transceiver. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for interacting with an entertainment console, the method comprising:
facilitating interaction with the entertainment console by a mobile device that includes a low latency transmitter-transceiver communicatively coupled to the entertainment console and a high latency transceiver communicatively coupled to the entertainment console, by; transmitting control messages to the entertainment console via the low latency transceiver, wherein the low latency transceiver is a 2.4 GHz frequency transceiver or a Bluetooth transceiver; and communicating data messages with the entertainment console via the high latency transceiver, wherein the data messages communicate at least one of game data, image data, video data, and audio data, wherein the high latency transceiver communicates via a Wi-Fi or cellular network using IP packets, and wherein at least some of the data messages are communicated via the high latency transceiver at the same time as at least some of the control messages are transmitted via the low latency transceiver. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A non-transitory computer-readable medium including contents that are configured, when executed, to cause a computing system to perform a method for interacting with an entertainment console, the method comprising:
facilitating interaction with the entertainment console by a mobile device that includes a low latency transceiver communicatively coupled to the entertainment console and a high latency transceiver communicatively coupled to the entertainment console, by; transmitting control messages to the entertainment console via the low latency transceiver, wherein the low latency transceiver is a 2.4 GHz frequency transceiver or a Bluetooth transceiver; and communicating data messages with the entertainment console via the high latency transceiver, wherein the data messages communicate at least one of game data, image data, video data, and audio data, wherein the high latency transceiver communicates via a Wi-Fi or cellular network using IP packets, and wherein at least some of the data messages are communicated via the high latency transceiver at the same time as at least some of the control messages are transmitted via the low latency transceiver. - View Dependent Claims (27, 28)
Specification