Device to control the movement of a virtual player and a virtual ball in a game application
First Claim
1. A device to control a displacement of a virtual player and a displacement of a virtual ball in a video game, said device operative to exchange signals with a digital processing unit and said device comprising a structure in a shape of a ball, wherein:
- said structure comprises first sensors operative to detect a displacement force on said structure following a strike exerted on said structure, and wherein said device comprises a processing module operative to generate, using information provided by said first sensors, first signals for said digital processing unit to control said displacement of said virtual ball in said video game;
said structure further comprises second sensors operative to detect a pressure force exerted on said structure; and
said processing module is operative to generate, from information provided by said second sensors, second signals for said digital processing unit to control said displacement of said virtual player in said video game.
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Accused Products
Abstract
The present invention relates to the domain of control devices for virtual games, and more specifically to a control device to control the displacement of a virtual player and of a virtual ball in the scope of a football video game. According to the invention, the control device is in the form of a ball connected to a pedestal. This ball is equipped with accelerometers able to detect a displacement force on the ball as a result of a strike exerted on said ball, pressure sensors able to detect a pressure force exerted on the surface of the ball and a processing module. The processor module generates using information from the accelerometers and pressure sensors control signals to control the displacement of the virtual ball in the video game and control signals to control the displacement of the virtual player in the video game.
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Citations
14 Claims
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1. A device to control a displacement of a virtual player and a displacement of a virtual ball in a video game, said device operative to exchange signals with a digital processing unit and said device comprising a structure in a shape of a ball, wherein:
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said structure comprises first sensors operative to detect a displacement force on said structure following a strike exerted on said structure, and wherein said device comprises a processing module operative to generate, using information provided by said first sensors, first signals for said digital processing unit to control said displacement of said virtual ball in said video game; said structure further comprises second sensors operative to detect a pressure force exerted on said structure; and said processing module is operative to generate, from information provided by said second sensors, second signals for said digital processing unit to control said displacement of said virtual player in said video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of controlling a displacement of a virtual player and a displacement of a virtual ball in a video game, said method being implemented in a device operative to exchange signals with a digital processing unit and said device comprising a structure in a shape of a ball, wherein said method comprises:
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detecting, by first sensors, a displacement force on said structure following a strike exerted on said structure; generating, using information provided by said first sensors, first control signals for said digital processing unit to control said displacement of said virtual ball in said video game; detecting a pressure force exerted on said structure; and generating, in response to said detected pressure force, second signals for said digital processing unit to control said displacement of said virtual player in said video game. - View Dependent Claims (11, 12, 13, 14)
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Specification