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Methods, systems, and computer program products for simulating a scenario by updating events over a time window including the past, present, and future

  • US 9,224,088 B2
  • Filed: 10/01/2012
  • Issued: 12/29/2015
  • Est. Priority Date: 07/10/2008
  • Status: Active Grant
First Claim
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1. A method of simulating a scenario, comprising:

  • providing an agent that is an object in the scenario;

    providing a time window for the scenario that spans the farthest reachable past time and the farthest reachable future time with respect to a present time for the agent and/or at least one player that interacts with the simulated scenario;

    providing at least two events that each represent a change in at least one attribute of the agent; and

    updating a state of the scenario by applying the at least two events to the agent within the time window, at different points, respectively, on the time window in any order selected from all permutations in ordering the at least two events by reversing time directions between a forward time direction and a backward time direction.

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