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Method, apparatus, and computer-readable media for enabling real-time competition based on live events

  • US 9,230,403 B2
  • Filed: 07/16/2014
  • Issued: 01/05/2016
  • Est. Priority Date: 03/15/2013
  • Status: Active Grant
First Claim
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1. A computer-implemented method executed by one or more server-side computing devices for enabling real-time competition based on a live event, the method comprising:

  • receiving, by at least one of the one or more server-side computing devices, information corresponding to a selection of a live event and a competitive position associated with the live event, the competitive position being based on changes to a criterion associated with the live event over a specified duration of time;

    transmitting, by at least one of the one or more server-side computing devices, information to a client-side computing device associated with the user for display as an entertaining experience during the specified duration of time, the entertaining experience including a graphical representation of a subject matter that is disparate from a subject matter of the live event, the entertaining experience indicating a real-time state of the competitive position relative to the real-time state of the criterion associated with the live event, the real-time state corresponding to a first state in which the competitive position is consistent with real-time data associated with the live event and a second state in which the competitive position is not consistent with the real-time data associated with the live event; and

    transmitting, by at least one of the one or more server-side computing devices, after the specified duration of time has ended, outcome information to the client-side computing device associated with the user, the outcome information indicating whether the real-time data at the end of the specified duration of time was consistent with the competitive position.

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