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Geometric and texture modifications of objects in a virtual universe based on real world user characteristics

  • US 9,235,319 B2
  • Filed: 06/14/2013
  • Issued: 01/12/2016
  • Est. Priority Date: 07/07/2008
  • Status: Active Grant
First Claim
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1. A method for managing and displaying objects in a computer-simulated virtual universe, the method comprising:

  • a computer including in the computer-simulated virtual universe a viewable field, a detection area that is adjacent to the viewable field, and an outside area that is outside the viewable field and the detection area, wherein each avatar in a set of avatars is incapable of viewing the objects while the avatar is within either the detection area or the outside area;

    the computer, in response to an entrance of a first particular avatar of the set of avatars into the detection area, determining whether the first particular avatar has previously viewed a particular one of the objects inside the viewable field;

    the computer, in response to determining that the first particular avatar has not previously viewed the particular one of the objects inside the viewable field, triggering an object initiation process that includes buffering all of a content associated with the particular one of the objects in a buffer to prepare to display, without displaying, to the first particular avatar of the set of avatars the particular one of the objects along with all of the content associated with the particular one of the objects in the buffer;

    the computer, in response to determining that the first particular avatar has previously viewed the particular one of the objects inside the viewable field, triggering an object re-initiation process that includes buffering a portion of the content associated with the particular one of the objects in the buffer to prepare to display, without displaying, to the first particular avatar of the set of avatars the particular one of the objects along with the portion of the content associated with the particular one of the objects in the buffer;

    the computer determining that the particular one of the objects is adjacent to an obstructing one of the objects;

    the computer, in response to determining that the particular one of the objects is adjacent to the obstructing one of the objects, setting a focal point of the viewable field at a location that is a different location than a location of the particular one of the objects; and

    the computer, in response to the first particular avatar entering the viewable field, displaying the particular one of the objects along with one of all of the content associated with the particular one of the objects or the portion of the content associated with the particular one of the objects to the first particular avatar based on the buffering of the content in the buffer according to the object initiation process or the object re-initiation process, respectively.

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