Game scrapbook system, game scrapbook method, and computer readable recording medium recording program for implementing the method
First Claim
Patent Images
1. A game scrapbook system, comprising:
- an image database;
an image processing unit configured to continuously process playing images and generate game image information from the processed playing images during continuous play of a video game by respective gamers, wherein the image processing unit is further configured to store the game image information in the image database;
an image extraction unit configured to extract the game image information from the image database in response to detection of an event signal generated in response to occurrence of a preset condition during the continuous play of the video game, the preset condition being associated with one gamer of the respective gamers;
an image editor configured to filter unit game image information via selecting a portion of the game image information extracted by the image extraction unit, the selected portion of the game image information being adjacent to a point in time of the event signal; and
an image transmission unit configured to, during the continuous play of the video game, transmit the unit game image information to a remote location configured to store the unit game image information, and notify the one gamer that the unit game image information has been transmitted to the remote location.
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Abstract
A game scrap system associated with a game progress includes: a data table setting setup information by recording at least one game environment associated with a generation of a predetermined event signal; an event signal generation unit generating the event signal when a game environment according to a game progress corresponds to at least a portion of the setup information; an image capturing unit, in response to the event signal, capturing a game image to generate game image information; and an image transmission unit transmitting the generated game image information to a remote location in a network using a network address.
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Citations
18 Claims
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1. A game scrapbook system, comprising:
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an image database; an image processing unit configured to continuously process playing images and generate game image information from the processed playing images during continuous play of a video game by respective gamers, wherein the image processing unit is further configured to store the game image information in the image database; an image extraction unit configured to extract the game image information from the image database in response to detection of an event signal generated in response to occurrence of a preset condition during the continuous play of the video game, the preset condition being associated with one gamer of the respective gamers; an image editor configured to filter unit game image information via selecting a portion of the game image information extracted by the image extraction unit, the selected portion of the game image information being adjacent to a point in time of the event signal; and an image transmission unit configured to, during the continuous play of the video game, transmit the unit game image information to a remote location configured to store the unit game image information, and notify the one gamer that the unit game image information has been transmitted to the remote location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game scrap booking method using a processor, the method comprising:
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continuously processing game play images with respect to respective gamers continuously playing a video game; generating game image information from the processed game play images;
storing the game image information in an image database;extracting the game image information from the image database in response to detecting an event signal, the event signal being generated in response to occurrence of a preset condition during the continuous play of the video game, the preset condition being associated with one gamer of the respective gamers; and filtering unit game image information via selecting a portion of the extracted game image information, the selected portion of the extracted game image information being adjacent to a point in time of the event signal; transmitting, during the continuous play of the video game, the unit game image information to a remote location configured to store the unit game information; and notifying the one gamer that the unit game information has been transmitted to the remote location. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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Specification