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Visual distortion effects through translucent structures in design software

  • US 9,245,381 B2
  • Filed: 01/31/2013
  • Issued: 01/26/2016
  • Est. Priority Date: 01/31/2013
  • Status: Active Grant
First Claim
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1. In a computerized architectural design environment in which a design program is loaded into memory and processed at a central processing unit, a computer-implemented method for creating translucent surfaces within a three-dimensional model, the method comprising:

  • receiving a surface placement instruction that comprises a computer instruction for placing a translucent surface within a three-dimensional model, wherein;

    the translucent surface is selected from a list of defined surfaces that each comprise a particular type of translucent material, andeach particular type of translucent material is associated with pre-defined translucency characteristics;

    rendering the three-dimensional model of a layout of a design space within an architectural design environment;

    identifying a position of a user perspective within the three-dimensional model;

    identifying a first portion of the three-dimensional model that is positioned on an opposite side of the translucent surface from the user perspective within the three-dimensional model;

    rendering a visual distortion effect for the identified first portion of the three-dimensional model, wherein the visual distortion effect comprises a distortion algorithm that receives input variables from the pre-defined translucency characteristics; and

    displaying on a display device the three-dimensional model comprising the translucent surface, wherein the three-dimensional model is displayed behind the translucent surface in a distorted form based on the rendered distortion effect.

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