Using and exporting experience gained in a video game
First Claim
1. One or more non-transitory computer readable media storing computer executable instructions that, when executed by one or more computer processors, cause a system to perform:
- defining a first class of experience in a first graphically simulated virtual world hosted on one or more game servers, said graphically simulated virtual world simulating two opposing pluralities of military vehicles, wherein the first class of experience is earned when a user uses a first vehicle in the first plurality in the graphically simulated virtual world against a second vehicle in the second plurality, wherein unless a predetermined condition is met said first class of experience is usable only to unlock objects in a same tech tree as the first vehicle;
defining a second class of experience in the first graphically simulated virtual world, wherein the second class of experience is earned when the user uses the first vehicle in the first graphically simulated virtual world, and wherein the second class of experience is usable to unlock vehicles other than the first vehicle, and further usable to upgrade objects not compatible with the first vehicle; and
transferring the second class of experience from the first graphically simulated virtual world to a second graphically simulated virtual world, wherein the second graphically simulated virtual world is not another instance of the first graphically simulated virtual world.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for awarding experience points to players of video games are disclosed. A video game such as a vehicle-based combat game may award experience of different classes, which allows control over the pace at which certain players advance through the game. Users may be awarded multiple classes of experience points, where a first class of experience may be restricted for use only in unlocking objects in a tech tree of the vehicle in which the first class of experience was earned vehicle, whereas a second class of experience may used to unlock any vehicle or module, not limited by tech tree. In some aspects, experience and/or vehicles/modules may be exported between video games.
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Citations
17 Claims
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1. One or more non-transitory computer readable media storing computer executable instructions that, when executed by one or more computer processors, cause a system to perform:
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defining a first class of experience in a first graphically simulated virtual world hosted on one or more game servers, said graphically simulated virtual world simulating two opposing pluralities of military vehicles, wherein the first class of experience is earned when a user uses a first vehicle in the first plurality in the graphically simulated virtual world against a second vehicle in the second plurality, wherein unless a predetermined condition is met said first class of experience is usable only to unlock objects in a same tech tree as the first vehicle; defining a second class of experience in the first graphically simulated virtual world, wherein the second class of experience is earned when the user uses the first vehicle in the first graphically simulated virtual world, and wherein the second class of experience is usable to unlock vehicles other than the first vehicle, and further usable to upgrade objects not compatible with the first vehicle; and transferring the second class of experience from the first graphically simulated virtual world to a second graphically simulated virtual world, wherein the second graphically simulated virtual world is not another instance of the first graphically simulated virtual world. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system comprising:
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a processor; and memory storing computer executable instructions that, when executed by the processor, cause the system to perform; defining a first class of experience in a first graphically simulated virtual world hosted on one or more game servers, said graphically simulated virtual world simulating two opposing pluralities of military vehicles wherein the first class of experience is earned when a user uses a first vehicle in the first plurality in the graphically simulated virtual world against a second vehicle in the second plurality, wherein unless a predetermined condition is met said first class of experience is usable only to unlock objects in a same tech tree as the first vehicle; defining a second class of experience in the first graphically simulated virtual world, wherein the second class of experience is earned when the user uses the first vehicle in the first graphically simulated virtual world, and wherein the second class of experience is usable to unlock vehicles other than the first vehicle, and further usable to upgrade objects not compatible with the first vehicle; and transferring the second class of experience from the first graphically simulated virtual world to a second graphically simulated virtual world, wherein the second graphically simulated virtual world is not another instance of the first graphically simulated virtual world. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A method of administering a massive multiplayer online game, comprising:
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defining a first class of experience in a first graphically simulated virtual world hosted on one or more game servers, said graphically simulated virtual world simulating two opposing pluralities of military vehicles; awarding an amount of the first class of experience to a user in the first graphically simulated virtual world when the user uses a first vehicle in the first plurality in the graphically simulated virtual world to accomplish an objective associated with the first plurality of military vehicles, said objective being defined as mutually exclusive to an objective associated with the second plurality of military vehicle; restricting said first class of experience for use only to unlock objects in a same tech tree as the first vehicle, unless a predetermined condition is met; defining a second class of experience in the first graphically simulated virtual world; awarding an amount of the second class of experience to the user when the user uses the first vehicle in the first graphically simulated virtual world to accomplish the objective; permitting use of the second class of experience to unlock vehicles other than the first vehicle, and further use to upgrade objects not compatible with the first vehicle; and transferring the second class of experience from the first graphically simulated virtual world to a second graphically simulated virtual world, wherein the second graphically simulated virtual world is not another instance of the first graphically simulated virtual world. - View Dependent Claims (14, 15, 16, 17)
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Specification