System and methods for adapting operation of a computing device based on intrinsic motivators, play profiles and play personalities
First Claim
1. A method for adapting operation of a computing device based on a play personality of a user, comprising:
- obtaining information that indicates the play personality of the user;
wherein the information indicates which play type, of a plurality of play types, satisfies the user'"'"'s need for play;
wherein the plurality of play types includes two or more of;
Object, Pretend, Social, Rough and Tumble, Body, Exploratory, Celebratory, Competitive, Ritual, Narrative, Fantasy or Games/Gaming;
determining that the user is using the computing device;
during execution of software that generates output displayed on the computing device while the user is using the device, adapting operation of the software based, at least in part, on the play personality of the user;
wherein the method is performed by one or more computing devices;
wherein the one or more computing devices include the computing device.
1 Assignment
0 Petitions
Accused Products
Abstract
Techniques are described herein for automatically determining a play personality of a user. Play personalities develop from play type and play patterns, which may be automatically determined by computing devices based on that user/subject'"'"'s information and actions. Furthermore, in a gaming environment, the play personality of the user/subject may be represented by an avatar, doppelganger, narrative, graphic or iconic depiction. The play personality may be determined based on the avatar or doppelganger'"'"'s actions, which may include but are not limited to how they respond to questions posed by non-playing characters and/or the avatars or doppelgangers of other users. Once determined, the play personality may be used as a basis for identifying and integrating intrinsic motivators and integrating user-centric design which can alter some aspect of the game environment, such as the appearance of the avatar, or the nature of a quest, or means for identifying or exploring solutions in gamification.
6 Citations
26 Claims
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1. A method for adapting operation of a computing device based on a play personality of a user, comprising:
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obtaining information that indicates the play personality of the user; wherein the information indicates which play type, of a plurality of play types, satisfies the user'"'"'s need for play; wherein the plurality of play types includes two or more of;
Object, Pretend, Social, Rough and Tumble, Body, Exploratory, Celebratory, Competitive, Ritual, Narrative, Fantasy or Games/Gaming;determining that the user is using the computing device; during execution of software that generates output displayed on the computing device while the user is using the device, adapting operation of the software based, at least in part, on the play personality of the user; wherein the method is performed by one or more computing devices; wherein the one or more computing devices include the computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 19, 20, 21, 22)
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10. One or more non-transitory computer-readable media storing instructions which, when executed on one or more computing devices, cause the one or more computing devices to perform a method comprising:
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obtaining information that indicates the play personality of the user; wherein the information indicates which play type, of a plurality of play types, satisfies the user'"'"'s need for play; wherein the plurality of play types includes two or more of;
Object, Pretend, Social, Rough and Tumble, Body, Exploratory, Celebratory, Competitive, Ritual, Narrative, Fantasy or Games/Gaming;determining that the user is using the computing device; and during execution of software that generates output displayed on the computing device while the user is using the device, adapting operation of the software based, at least in part, on the play personality of the user. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 23, 24, 25, 26)
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Specification