Regulated games: multi-act games
First Claim
1. A gaming system comprising:
- a housing;
at least one display device supported by the housing,a plurality of input devices supported by the housing, said plurality of input devices including;
(i) an acceptor, and(ii) a cashout device,at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) receive at least one wager,(c) randomly determine a layout of a path, wherein the path enables an object to travel from a predetermined source to a predetermined destination through the path,(d) display the determined layout of the path,(e) randomly determine an outcome, said randomly determined outcome being based, at least in part, on the determined layout of the path,(f) display the randomly determined outcome, and(g) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.
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Accused Products
Abstract
Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard'"'"'s direction through decision-making.
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Citations
14 Claims
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1. A gaming system comprising:
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a housing; at least one display device supported by the housing, a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) receive at least one wager, (c) randomly determine a layout of a path, wherein the path enables an object to travel from a predetermined source to a predetermined destination through the path, (d) display the determined layout of the path, (e) randomly determine an outcome, said randomly determined outcome being based, at least in part, on the determined layout of the path, (f) display the randomly determined outcome, and (g) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (2, 3, 4)
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5. A gaming system server comprising:
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at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) receive data representing at least one received wager, wherein the at least one received wager causes a decrease of a credit balance, said credit balance being increasable via an acceptor of a physical item associated with a monetary value and said credit balance being decreasable via a cashout device, (b) randomly determine a layout of the path, wherein the path enables an object to travel from a predetermined source to a predetermined destination through the path, (c) cause at least one display device to display the determined layout of the path, (d) randomly determine an outcome, said randomly determined outcome being based, at least in part, on the determined layout of the path, and (e) cause the at least one display device to display the randomly determined outcome. - View Dependent Claims (6, 7, 8, 9)
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10. A method of operating a gaming system, said method comprising:
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(a) receiving at least one wager, wherein the at least one received wager causes a decrease of a credit balance, said credit balance being increasable via an acceptor of a physical item associated with a monetary value and said credit balance being decreasable via a cashout device, (b) causing at least one processor to execute a plurality of instructions to randomly determine a layout of a path, wherein the path enables an object to travel from a predetermined source to a predetermined destination through the path, (c) causing at least one display device to display the determined layout of the path, (d) causing the at least one processor to execute the plurality of instructions to randomly determine an outcome, said randomly determined outcome being based, at least in part, on the determined layout of the path, and (e) causing the at least one display device to display the randomly determined outcome. - View Dependent Claims (11, 12, 13, 14)
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Specification