Video game systems and methods
First Claim
1. A method comprising:
- while playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen,controlling movements of each game character in the game world in accordance with respective first game character control operations during the playing of the multi-player video game;
in response to a first predetermined input by one of the players during the playing of the multi-player video game, protecting the one player'"'"'s game character from harm in the game world without an end to the protected game character'"'"'s life;
controlling movements of the protected game character in the game world; and
automatically stopping the protecting of the one player'"'"'s game character in response to at least one of one or more protecting stopping conditions occurring during the playing of the multi-player video game, whereby the movements and actions of the one player'"'"'s game character in the game world are controllable in accordance with the first game character control operation for that game character,wherein a first protecting stopping condition of the one or more protecting stopping conditions is contact between the protected game character and another player'"'"'s game character.
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Accused Products
Abstract
Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player'"'"'s game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player'"'"'s game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.
7 Citations
21 Claims
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1. A method comprising:
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while playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen, controlling movements of each game character in the game world in accordance with respective first game character control operations during the playing of the multi-player video game; in response to a first predetermined input by one of the players during the playing of the multi-player video game, protecting the one player'"'"'s game character from harm in the game world without an end to the protected game character'"'"'s life; controlling movements of the protected game character in the game world; and automatically stopping the protecting of the one player'"'"'s game character in response to at least one of one or more protecting stopping conditions occurring during the playing of the multi-player video game, whereby the movements and actions of the one player'"'"'s game character in the game world are controllable in accordance with the first game character control operation for that game character, wherein a first protecting stopping condition of the one or more protecting stopping conditions is contact between the protected game character and another player'"'"'s game character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A video game system comprising:
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input devices; and a processing system that executes a multi-player video game program in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen, the video game program being stored on a non-transitory computer-readable medium and comprising instructions for; controlling movements and actions of each game character in the game world in accordance with respective first game character control operations during the playing of the multi-player video game; in response to a predetermined input by one of the players during the playing of the multi-player video game, protecting the one player'"'"'s game character from harm in the game world without an end to the protected game character'"'"'s life; controlling movements and actions of the protected game character in the game world; and automatically stopping the protecting of the one player'"'"'s game character in response to at least one of one or more protecting stopping conditions occurring during the playing of the multi-player video game, whereby the movements and actions of the one player'"'"'s game character in the game world are again controllable in accordance with the first game character control operation for that game character, wherein a first protecting stopping condition of the one or more protecting stopping conditions is contact between the protected game character and another player'"'"'s game character. - View Dependent Claims (14, 15, 16)
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17. A non-transitory computer-readable medium having encoded therein program instructions for a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen, the instructions comprising instructions for:
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controlling movements and actions of each game character in the game world in accordance with respective first game character control operations during the playing of the multi-player video game; in response to a predetermined input by one of the players during the playing of the multi-player video game, protecting the one player'"'"'s game character from harm in the game world without an end to the protected game character'"'"'s life; controlling movements and actions of the protected game character in the game world; and automatically stopping the protecting of the one player'"'"'s game character in response to at least one of one or more protecting stopping conditions occurring during the playing of the multi-player video game, whereby the movements and actions of the one player'"'"'s game character in the game world are again controllable in accordance with the first game character control operation for that game character, wherein a first protecting stopping condition of the one or more protecting stopping conditions is contact between the protected game character and another player'"'"'s game character. - View Dependent Claims (18, 19, 20, 21)
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Specification