Matching advertising to game play content
First Claim
Patent Images
1. A method comprising:
- receiving a user move from a device engaged in a game session, the user move comprising a user-selected combination of first game elements from a set of game elements, the combination of first game elements indicating a partial word and being selected from the set of game elements in a first sequence;
generating, by a game play server, a play comprising a second sequence of game elements formed by a combination of the partial word and one or more second game elements associated with a previously played user move;
in an automated process performed by one or more processors of a computer, based on the second sequence of game elements of the play, identifying;
a first word indicated by at least a part of the second sequence of game elements, the first word associated with a first set of advertisements, anda second word indicated by at least a part of the second sequence of game elements, the second word being different from the first word and being associated with a second set of advertisements;
receiving game play data including a selection criterion during the game session;
in response to the play, triggering a plurality of advertisements including a first advertisement, for the first word from the first set of advertisements, and a second advertisement, for the second word from the second set of advertisements, the plurality of advertisements determined by searching, based at least on the received play, a database including stored plays and associated advertisements;
prioritizing the first advertisement ahead of the second advertisement according to the selection criterion;
in response to the prioritizing, retrieving, by at least one processor, the first advertisement triggered by the play as a prioritized advertisement from the database including stored plays and associated advertisements; and
causing presentation of the prioritized advertisement at the device.
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Abstract
An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user'"'"'s gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move.
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Citations
22 Claims
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1. A method comprising:
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receiving a user move from a device engaged in a game session, the user move comprising a user-selected combination of first game elements from a set of game elements, the combination of first game elements indicating a partial word and being selected from the set of game elements in a first sequence; generating, by a game play server, a play comprising a second sequence of game elements formed by a combination of the partial word and one or more second game elements associated with a previously played user move; in an automated process performed by one or more processors of a computer, based on the second sequence of game elements of the play, identifying; a first word indicated by at least a part of the second sequence of game elements, the first word associated with a first set of advertisements, and a second word indicated by at least a part of the second sequence of game elements, the second word being different from the first word and being associated with a second set of advertisements; receiving game play data including a selection criterion during the game session; in response to the play, triggering a plurality of advertisements including a first advertisement, for the first word from the first set of advertisements, and a second advertisement, for the second word from the second set of advertisements, the plurality of advertisements determined by searching, based at least on the received play, a database including stored plays and associated advertisements; prioritizing the first advertisement ahead of the second advertisement according to the selection criterion; in response to the prioritizing, retrieving, by at least one processor, the first advertisement triggered by the play as a prioritized advertisement from the database including stored plays and associated advertisements; and causing presentation of the prioritized advertisement at the device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-transitory computer-readable storage medium embodying a set of instructions, that when executed by at least one processor, causes the at least one processor to perform operations comprising:
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receiving a user move from a device engaged in a game session, the user move comprising a user-selected combination of first game elements from a set of game elements, the combination of first game elements indicating a partial word and being selected from the set of game elements in a first sequence; generating, by a game play server, a play comprising a second sequence of game elements formed by a combination of the partial word and one or more second game elements associated with a previously played user move; in an automated process performed by one or more processors of a computer, based on the second sequence of game elements of the play, identifying; a first word indicated by at least a part of the second sequence of game elements, the first word associated with a first set of advertisements, and a second word indicated by at least a part of the second sequence of game elements, the second word being different from the first word and being associated with a second set of advertisements; receiving game play data including a selection criterion during the game session; in response to the play, triggering a plurality of advertisements including a first advertisement, for the first word from the first set of advertisements, and a second advertisement, for the second word from the second set of advertisements, the plurality of advertisements determined by searching, based at least on the received play, a database including stored plays and associated advertisements; prioritizing the first advertisement ahead of the second advertisement according to the selection criterion; in response to the prioritizing, retrieving, by at least one processor, the first advertisement triggered by the play as a prioritized advertisement from the database including stored plays and associated advertisements; and causing presentation of the prioritized advertisement at the device. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21)
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22. A system comprising:
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a game play server configured to provide game play interaction through a network connection to at least one client machine, receive game play data including a selection criterion during a game session and a user move comprising a user-selected combination of first game elements from a set of game elements, the combination of first game elements indicating a partial word and being selected from the set of game elements in a first sequence, generate a play comprising a second sequence of game elements formed by a combination of the partial word and one or more second game elements associated with a previously played user move, and, based on the second sequence of game elements of the play, identify a first word indicated by at least a part of the second sequence of game elements and a second word indicated by at least a part of the second sequence of game elements, the first word associated with a first set of advertisements and the second word being different from the first word and being associated with a second set of advertisements; a game data storage module configured as a non-transitory storage medium to store the game play data associated with the game session with the at least one client machine; an ad server configured to provide a selected advertisement to the at least one client machine and retain a stored play corresponding to a predefined game play move; and a priority module configured to prioritize a first advertisement, for the first word from the first set of advertisements, ahead of a second advertisement, for the second word from the second set of advertisements, according to the selection criterion and to cause presentation of the prioritized advertisement at the at least one client machine, the first advertisement and the second advertisement determined by searching, based at least on a received user move, a database including stored plays and associated advertisements.
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Specification