Systems and methods for advanced wagering
First Claim
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1. A system for advanced wagering, comprising:
- a memory component that stores logic that, when executed by a processor, causes the system to perform at least the following;
determine a wagering event occurring at a track for a player to place a wager;
provide a user interface that includes a wager field for a user to indicate the wager and a payout field for the user to enter a desired payout that is based on the wager;
receive track odds for the wagering event, wherein the track odds are calculated by the track;
receive, from a user computing device, player odds for the wagering event, wherein the player odds are calculated by the player before the wagering event and reflect a likelihood that the player believes a result in the wagering event will occur;
determine a total overlay percentage that represents a difference between the track odds and the player odds for the wagering event;
calculate a wager amount to achieve the desired payout;
provide the wager amount to the user; and
place the wager for the wager amount via an electronic transaction with the user computing device.
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Abstract
Included are systems and methods for advanced wagering. Some embodiments may include determining a desired wagering event for placing a wager, providing a user interface that includes a wager field for a user to indicate a wager and a payout field for the user to enter a desired payout that is based on the wager, calculating a wager amount to achieve the desired payout, and providing the wager amount to the user.
12 Citations
20 Claims
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1. A system for advanced wagering, comprising:
a memory component that stores logic that, when executed by a processor, causes the system to perform at least the following; determine a wagering event occurring at a track for a player to place a wager; provide a user interface that includes a wager field for a user to indicate the wager and a payout field for the user to enter a desired payout that is based on the wager; receive track odds for the wagering event, wherein the track odds are calculated by the track; receive, from a user computing device, player odds for the wagering event, wherein the player odds are calculated by the player before the wagering event and reflect a likelihood that the player believes a result in the wagering event will occur; determine a total overlay percentage that represents a difference between the track odds and the player odds for the wagering event; calculate a wager amount to achieve the desired payout; provide the wager amount to the user; and place the wager for the wager amount via an electronic transaction with the user computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for advanced wagering, comprising:
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determining, by a remote computing device, a plurality of desired event participants for wagering; receiving, by the remote computing device, player odds for a wagering event from a player via a user computing device for each of the plurality of desired event participants, wherein the player odds are calculated by the player before the wagering event and reflect a likelihood that the player believes a result in the wagering event will occur; receiving, by the remote computing device, track odds for each of the plurality of desired event participants; receiving, by the remote computing device, a proposed wager from the user computing device that includes at least two of the plurality of desired event participants; calculating, by the remote computing device, a track payout for the proposed wager based on the track odds; calculating, by the computing device, a hypothetical payout for the proposed wager, based on the player odds; comparing, by the remote computing device, the hypothetical payout with the track payout to determine overlay data that indicates whether the proposed wager is a net gain for the player; providing, by the remote computing device, the overlay data for display; and placing, by the remote computing device, the proposed wager via an electronic transaction with the user computing device. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A non-transitory computer-readable medium that stores logic that, when executed by a computing device, causes the computing device to perform at least the following:
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determine a desired event participant of an event for wagering; determine first odds for a proposed wager of the desired event participant, based on a single participant wager pool; calculate second odds of the proposed wager of the desired event participant alone, based on a multiple participant wager pool; compare the first odds to the second odds to determine which pool provides better odds for a player; and recommend, to the user on a user computing device, an actual wager, based on the better odds; and place the actual wager via an electronic transaction with the user computing device. - View Dependent Claims (17, 18, 19, 20)
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Specification