Control of separate computer game elements
First Claim
1. A method of controlling a computer game system comprising:
- displaying a computer game at a display viewable by a user of the game, the display comprising at least one avatar and an environment;
receiving manual input from a hand-operated controller operated by the user;
receiving a stream of images from an image capture device depicting the user;
displaying a portal as part of the displayed computer game, the portal being a region of the display representing the stream of images depicting the user;
recognizing a gesture of the user by analyzing the stream of images;
controlling the display of the avatar on the basis of the manual input and controlling displayed interaction between the portal and the environment on the basis of the recognized gesture of the user; and
one or more of;
recognizing a gesture of the by analyzing the stream, of images further comprising the recognition being based at least in part on tracking the location of at least one body part of the user in the stream of imaged, determining whether the at least one body part being tracked is located within a predefined portion of the stream of images wherein the predefined portion is a predefined distance from an edge of the stream of images;
recognizing a gesture of the user further comprising determining whether the user is holding the controller with both hands by comparing the stream of images depicting the user with at least on pre-recorder stance example;
recognizing a gesture of the user further comprising determining whether the user id holding the controller with both hands by tracking a location for the hands and determining whether they are within a predetermined distance of each other;
orrecognizing a gesture of the user by analyzing the stream of images, determining that the user is reaching out to an edge of the portal, and rendering a representation of a body part of the user outside the edge of the portal.
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Accused Products
Abstract
Control of separate computer game elements is described. In one example, a computer game system displays a computer game to a user, the computer game comprising at least one avatar and an environment. Manual input commands are received from a hand-operated controller operated by the user, and are used to control the display of the avatar in the computer game. Substantially concurrently with the manual input, a stream of images from an image capture device depicting the user is also received. A portal, separate to the avatar, is displayed in a region of the computer game display, which shows the received stream of images to the user. The stream of images of the user is analyzed and a gesture performed by the user is recognized. The recognized gesture is used to control displayed interaction between the portal and the environment.
204 Citations
20 Claims
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1. A method of controlling a computer game system comprising:
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displaying a computer game at a display viewable by a user of the game, the display comprising at least one avatar and an environment; receiving manual input from a hand-operated controller operated by the user; receiving a stream of images from an image capture device depicting the user; displaying a portal as part of the displayed computer game, the portal being a region of the display representing the stream of images depicting the user; recognizing a gesture of the user by analyzing the stream of images; controlling the display of the avatar on the basis of the manual input and controlling displayed interaction between the portal and the environment on the basis of the recognized gesture of the user; and one or more of; recognizing a gesture of the by analyzing the stream, of images further comprising the recognition being based at least in part on tracking the location of at least one body part of the user in the stream of imaged, determining whether the at least one body part being tracked is located within a predefined portion of the stream of images wherein the predefined portion is a predefined distance from an edge of the stream of images; recognizing a gesture of the user further comprising determining whether the user is holding the controller with both hands by comparing the stream of images depicting the user with at least on pre-recorder stance example; recognizing a gesture of the user further comprising determining whether the user id holding the controller with both hands by tracking a location for the hands and determining whether they are within a predetermined distance of each other;
orrecognizing a gesture of the user by analyzing the stream of images, determining that the user is reaching out to an edge of the portal, and rendering a representation of a body part of the user outside the edge of the portal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A computer game system, comprising:
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an input interface arranged to receive a stream of images depicting a user from a capture device, and receive manual input commands from a hand-operated controller operable by the user; an output interface arranged to provide a computer game display to a display device viewable by a user of the computer game system, the computer game display comprising at least one avatar and an environment; a processor arranged to;
control the output interface to display a plurality of portal as including one active portal and at least one inactive portal as part of the computer game display, the active portal being a region of the display representing the stream of images depicting the user, recognizing a gesture of the user by analyzing the stream of images, control the display of the avatar on the basis of the manual input, control displayed interaction between the portal and the environment on the basis of the recognized gesture of the user, and change an inactive portal to an active portal based on a recognized gesture of the user. - View Dependent Claims (19)
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20. A method of controlling a computer game system comprising:
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displaying a computer game at a display viewable by a user of the game, the display comprising at least one avatar and an environment; receiving manual input from a hand-operated controller operated by the user; at the same time as receiving manual input, receiving a stream of images from an image capture device depicting the user; displaying a portal as part of the displayed computer game, the portal being a region of the display representing the stream of images depicting the user; recognizing a gesture of the user by analyzing the stream of images and determining that the user is reaching out to an edge of the portal; rendering a representation of a body part of the user outside the edge of the portal; and controlling the display of the avatar on the basis of the manual input and controlling displayed interaction between the representation of the body part and the environment on the basis of the recognized gesture of the user.
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Specification