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Video game systems and methods for protecting game characters during game play

  • US 9,259,649 B2
  • Filed: 02/04/2014
  • Issued: 02/16/2016
  • Est. Priority Date: 09/29/2010
  • Status: Active Grant
First Claim
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1. A method for playing a multi-player video game, the method comprising:

  • generating, in accordance with execution of a video game program by a computer, a virtual game world including multiple player-controllable game characters;

    generating, by the computer, images of the virtual game world for display on a display screen;

    receiving, by the computer, during the playing of the video game, game character movement control signals, the game character movement control signals being based on inputs to input devices, each used by a respective player, for controlling a corresponding game character in the virtual game world;

    controlling, by the computer, movements of each game character in the virtual game world in accordance with the respective game character movement control signals;

    in response to satisfaction of a first condition during the playing of the multi-player video game, controlling, by the computer, the virtual game world so that a first one of the game characters controlled by a first one of the game players becomes a protected game character protected from harm in the virtual game world, wherein, when the first condition is satisfied, an initial position of the protected first game character is substantially the same as a position of the first game character at a time the first condition is satisfied;

    in response to satisfaction of a second condition during the playing of the multi-player video game, controlling, by the computer, the virtual game world so that the first game character becomes a protected game character protected from harm in the virtual game world, wherein, when the second condition is satisfied, an initial position of the protected first game character is displaced from a position of the first game character at a time the second condition is satisfied;

    controlling, by the computer, movements of the protected first game character in the virtual game world; and

    stopping the protecting of the protected first game character in response to any one of one or more protecting stopping conditions.

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