Customizable in-vehicle gaming system
First Claim
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1. A system for in-vehicle gaming comprising:
- an electronic data store configured to store items of gameplay content;
a sensor of a vehicle, the sensor configured to obtain data related to each user of a plurality of users in the vehicle;
a user input device of the vehicle, the user input device configured to receive user input; and
a computing device in communication with the sensor, the user input device, and the electronic data store, the computing device configured to;
identify each user, of the plurality of users in the vehicle, from data obtained from the sensor that is related to the user;
determine, for each user of the plurality of users in the vehicle, at least one item of information related to consumable content previously acquired by the user;
detect, from among the items of information, at least one common item of information common to at least two of the plurality of users;
determine an item of gameplay content to retrieve from the electronic data store based at least in part on the at least one common item of information;
retrieve the item of gameplay content;
cause presentation, to the plurality of users, of the item of gameplay content; and
receive, via the user input device, input from at least one user of the plurality of users in response to the item of gameplay content being presented.
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Abstract
An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or controlled by, for example, touch, voice, or gesture. Gameplay is dynamically adjusted based at least in part on environmental factors such that the driver is not distracted from driving the vehicle. Game content is generated based at least in part on environmental factors and user data.
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Citations
24 Claims
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1. A system for in-vehicle gaming comprising:
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an electronic data store configured to store items of gameplay content; a sensor of a vehicle, the sensor configured to obtain data related to each user of a plurality of users in the vehicle; a user input device of the vehicle, the user input device configured to receive user input; and a computing device in communication with the sensor, the user input device, and the electronic data store, the computing device configured to; identify each user, of the plurality of users in the vehicle, from data obtained from the sensor that is related to the user; determine, for each user of the plurality of users in the vehicle, at least one item of information related to consumable content previously acquired by the user; detect, from among the items of information, at least one common item of information common to at least two of the plurality of users; determine an item of gameplay content to retrieve from the electronic data store based at least in part on the at least one common item of information; retrieve the item of gameplay content; cause presentation, to the plurality of users, of the item of gameplay content; and receive, via the user input device, input from at least one user of the plurality of users in response to the item of gameplay content being presented. - View Dependent Claims (2, 3, 4, 5)
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6. A computer-implemented method for modifying an in-vehicle game, the computer-implemented method comprising:
under control of one or more computing devices configured with specific computer executable instructions, causing presentation of a game to a plurality of users in a vehicle; receiving, from a sensor of a vehicle, data related to each user of a plurality of users in the vehicle, wherein the sensor is configured to obtain data related to each user of the plurality of users in the vehicle; identifying each user, of the plurality of users in the vehicle, from data that is related to the user and received from the sensor; determining, for each user of the plurality of users in the vehicle, at least one item of information related to consumable content previously acquired by the user; detecting, from among the items of information, at least one common item of information common to at least two of the plurality of users; modifying the game presented in the vehicle based at least in part on the at least one common item of information for continued gameplay; and receiving, via a user input device of the vehicle, input from at least one user of the plurality of users in response to the game being presented. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer-readable medium having a computer-executable module for retrieving items of gameplay content associated with an in-vehicle game, the computer-executable module being configured to:
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receive, from a sensor of a vehicle, data related to each user of a plurality of users in the vehicle, wherein the sensor is configured to obtain data related to each user of the plurality of users in the vehicle; identify each user, of a lithe plurality of users in the vehicle, from data that is related to the user and received from the sensor; determine, for each user of the plurality of users in the vehicle, at least one item of information related to consumable content previously acquired by the user; detect, from among the items of information, at least one common item of information common to at least two of the plurality of users; determine an item of gameplay content to retrieve from an electronic data store based at least in part on the at least one common item of information; retrieve the item of gameplay content; cause presentation, to the plurality of users, of the item of gameplay content; and receive, via a user input device of the vehicle, input from at least one user of the plurality of users in response to the item of gameplay content being presented. - View Dependent Claims (20, 21, 22, 23, 24)
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Specification