Safety scheme for gesture-based game
First Claim
Patent Images
1. An apparatus comprising:
- a detection unit configured to;
detect a range of motion of a player associated with a gesture-based game, anddetect a movement of an object;
an identification unit configured to;
identify the gesture-based game, andprovide information associated with the identified gesture-based game to a training stage unit;
the training stage unit configured to;
receive the detected range of motion of the player, wherein the detected range of motion is in at least a horizontal plane from the detection unit,receive the information associated with the identified gesture-based game, anddetermine a gesture range of the player based on at least the received detected range of motion and the information associated with the identified gesture-based game, wherein the determined gesture range of the player identifies a maximum radius of the player; and
an alarm unit configured to generate an alarm in response to a determination that the movement of the object is within the determined gesture range.
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Abstract
Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.
30 Citations
27 Claims
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1. An apparatus comprising:
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a detection unit configured to; detect a range of motion of a player associated with a gesture-based game, and detect a movement of an object; an identification unit configured to; identify the gesture-based game, and provide information associated with the identified gesture-based game to a training stage unit; the training stage unit configured to; receive the detected range of motion of the player, wherein the detected range of motion is in at least a horizontal plane from the detection unit, receive the information associated with the identified gesture-based game, and determine a gesture range of the player based on at least the received detected range of motion and the information associated with the identified gesture-based game, wherein the determined gesture range of the player identifies a maximum radius of the player; and an alarm unit configured to generate an alarm in response to a determination that the movement of the object is within the determined gesture range. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method comprising:
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detecting a range of motion of a player associated with a gesture-based game; identifying the gesture-based game; providing information associated with the identified gesture-based game; determining a gesture range of the player based on at least the detected range of motion of the player and the information associated with the identified gesture-based game, wherein the detected range of motion is in at least a horizontal plane, and wherein the determined gesture range of the player identifies a maximum radius of the player; detecting a movement of an object during playing of the gesture-based game; determining that the object has moved into the determined gesture range during the playing of the gesture-based game; and generating an alert in response to the determining that the object has moved into the determined gesture range during the playing of the gesture-based game. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable storage medium having stored thereon computer-executable instructions that, in response to execution, cause a system to perform operations, comprising:
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detecting a range of motion of a player associated with a gesture-based game; identifying the gesture-based game; providing information associated with the identified gesture-based game; determining a gesture range of the player based on at least the detected range of motion of the player and the information associated with the identified gesture-based game, wherein the detected range of motion is in at least a horizontal plane, and wherein the determined gesture range of the player identifies a maximum radius of the player; detecting a position of an object in a vicinity of the player during playing of the gesture-based game; and generating an alert in response to determining that the position of the object is within the determined gesture range. - View Dependent Claims (16, 17, 18, 19)
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20. A system, comprising:
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means for detecting a range of motion of a player associated with a gesture-based game; means for identifying the gesture-based game; means for providing information associated with the identified gesture-based game; means for determining a gesture range of the player based on at least the detected range of motion of the player and the information associated with the identified gesture-based game, wherein the detected range of motion is in at least a horizontal plane, and wherein the determined gesture range of the player identifies a maximum radius of the player; means for determining that an object is located within the determined gesture range during playing of the gesture-based game; and means for generating an alert in response to an output from the means for determining indicating that the object is located within the determined gesture range. - View Dependent Claims (21)
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22. An apparatus, comprising:
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an identification unit configured to identify a gesture-based game and a player; a gesture range determination unit configured to; determine a gesture range of the identified player based on at least the identified gesture-based game and body dimension information associated with the player, wherein the determined gesture range of the player identifies a maximum radius of the player; and a detection unit configured to detect a movement of an object relative to the gesture range. - View Dependent Claims (23, 24)
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25. A method, comprising:
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identifying a player and an identity of a gesture-based game being played by the identified player on a gesture-based game system; determining a gesture range of the identified player based on at least the identified gesture-based game and body dimension information associated with the player, wherein the determined gesture range of the player identifies a maximum radius of the player; and warning the identified player with at least one of a visual alert or an auditory alert in response to detecting a location of an object within the gesture range. - View Dependent Claims (26)
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27. An apparatus comprising:
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a detection unit configured to; detect a range of motion of a player associated with a gesture-based game, and detect a movement of an object; an identification unit configured to; identify the gesture-based game, and provide information associated with the identified gesture-based game to a training stage unit; the training stage unit configured to; receive the detected range of motion of the player in at least a horizontal plane from the detection unit, receive the information associated with the identified gesture-based game, and determine a gesture range of the player based on at least a center of an area detectable by the detection unit and the received information associated with the identified gesture-based game; and an alarm unit configured to generate an alarm in response to a determination that the movement of the object is within the determined gesture range.
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Specification