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System to pause a game console whenever an object enters an exclusion zone

  • US 9,266,022 B1
  • Filed: 08/21/2013
  • Issued: 02/23/2016
  • Est. Priority Date: 08/21/2012
  • Status: Expired due to Fees
First Claim
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1. An interactive gaming system, for use by at least one player, the interactive gaming system comprising:

  • a gaming control unit running a software routine that runs a game and displays the game being run on an output device, the software routine capable of being paused at a point within the game, and thereafter resumed from the point;

    a forward direction looking sensor monitor determines motion of an object and a proximity of the object from the sensor monitor in the forward direction, the sensor monitor in communication with the gaming control unit such that the gaming control unit receives input signals gathered from the sensor monitor and uses the input signals to control the software routine such that if the sensor monitor senses that a moving object is in the forward direction and is closer to the sensor monitor than a first threshold distance, the gaming control unit issues a threshold pause and pauses the software routine and wherein the gaming control unit issues a perceptible warning if the sensor monitor senses that a moving object is in the forward direction and at a proximity distance greater than the first threshold distance and less than a second threshold distance; and

    wherein the first threshold distance is variable and wherein the gaming control unit automatically resumes running of the software routine after a set amount of time has elapsed and the sensor monitor no longer determines that a moving object is closer to the sensor monitor than the first threshold distance in the forward direction and wherein the gaming control unit has an accumulator that calculates the number of times the threshold is exceeded during a set time interval and if the number of times calculates exceeds a threshold number, the software routine pauses the software routine until a set code is communicated to the gaming control unit.

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