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Method and apparatus for dynamically adjusting game or other simulation difficulty

  • US 9,266,026 B2
  • Filed: 07/01/2013
  • Issued: 02/23/2016
  • Est. Priority Date: 04/26/2007
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • running a simulation;

    receiving information from a control interface used by a user to interact with the simulation, wherein the received information comprises information relating to frequency or severity of the three-dimensional movements of an object;

    analyzing the received information relating to the frequency or severity of the three-dimensional movements of the object;

    forming at least an indication of the user'"'"'s level of skill based on the analysis of the received information relating to the frequency or severity of the three-dimensional movements of the object; and

    dynamically adjusting a difficulty level of the simulation based on the indication of the user'"'"'s level of skill.

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