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Device connection proxy through cloud to optimize network messages

  • US 9,270,719 B2
  • Filed: 10/01/2013
  • Issued: 02/23/2016
  • Est. Priority Date: 10/02/2012
  • Status: Active Grant
First Claim
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1. A method for optimizing network connections using proxy connections, comprising:

  • receiving, at a computing device, requests for network connections with remote servers from multiple computer applications running on the computing device, wherein a gaming application is one of the multiple computer applications, wherein the gaming application utilizes gaming content available through one or more remote servers, the gaming content enabling a user of the computing device to play a game associated with the gaming application on the computing device;

    establishing, by the computing device, a network connection with a proxy server separate from the remote servers, wherein the proxy server is configured to maintain proxy network connections with the remote servers; and

    receiving, at the computing device, network messages in a batch for the computer applications through the network connection with the proxy server, wherein the network messages are generated by the remote servers, wherein the gaming content for enabling the user of the computing device to play the game is received as one or more network messages;

    wherein the proxy server batches the network messages such that the computing device stays at a high power consumption state for a time period shorter than an overall time period for which the computing device would stay at the high power consumption if the network messages were sent individually without batching;

    wherein the network messages are aggregated in the batch by delaying at least one network message of the network messages,wherein the proxy server aggregates network messages received in a time period into a single batch, a time length of the time period being determined based on one or more game events of the game, wherein a given game event includes a starting of a given game by the user, a entering of a new stage in the given game by the user, a entering of a new place in the given game by the user, a completing of a mission in the given game by the user, an obtaining of a game item in the given game by the user, a meeting of another character in the given game by the user, a talking with another character in the given game by the user, an occurrence of a scene change in the given game, any predefined game-related events, any predefined game-related milestones, or a suspension of the given game at a point of play intended to avoid disrupting an experience for the user.

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