Systems and methods for carrying out an uninterrupted game
First Claim
1. A remote gaming method comprising:
- establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal to play at least a first game;
receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game;
carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome;
displaying game animation on the mobile gaming device for the first game, conveying to the player that the first game is presently occurring;
transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award;
in an event of a communications link failure between the mobile gaming device and the first gaming terminal during the first game, prior to receiving the signals by the mobile gaming device identifying the final outcome of the first game and the award but after the game animation has begun,extending the game animation by the mobile gaming device during the communications link failure beyond a typical time for the first game until the communications link has been re-established;
once the communication link has been re-established, transmitting the signals to the mobile gaming device identifying the final outcome of the first game and the award, stopping the game animation; and
displaying, by the mobile gaming device, the final outcome of the first game and the award, such that the first game perceived by the player is not interrupted during the communications link failure.
3 Assignments
0 Petitions
Accused Products
Abstract
A mobile gaming device may be a player'"'"'s own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine.
84 Citations
26 Claims
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1. A remote gaming method comprising:
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establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal to play at least a first game; receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game; carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; displaying game animation on the mobile gaming device for the first game, conveying to the player that the first game is presently occurring; transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award; in an event of a communications link failure between the mobile gaming device and the first gaming terminal during the first game, prior to receiving the signals by the mobile gaming device identifying the final outcome of the first game and the award but after the game animation has begun, extending the game animation by the mobile gaming device during the communications link failure beyond a typical time for the first game until the communications link has been re-established; once the communication link has been re-established, transmitting the signals to the mobile gaming device identifying the final outcome of the first game and the award, stopping the game animation; and displaying, by the mobile gaming device, the final outcome of the first game and the award, such that the first game perceived by the player is not interrupted during the communications link failure. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A remote gaming system comprising one or more processors and one or more data storage devices storing one or more sequences of instructions which, when executed by the one or more processors, causes the one or more processors to:
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establish a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal to play at least a first game; receive player control signals by the first gaming terminal from the mobile gaming device to initiate the first game; carry out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; display game animation on the mobile gaming device for the first game, conveying to the player that the first game is presently occurring; transmit signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award; in an event of a communications link failure between the mobile gaming device and the first gaming terminal during the first game, prior to receiving the signals by the mobile gaming device identifying the final outcome of the first game and the award but after the game animation has begun, extend the game animation by the mobile gaming device during the communications link failure beyond a typical time for the first game until the communications link has been re-established; once the communication link has been re-established, transmitting the signals to the mobile gaming device identifying the final outcome of the first game and the award, stop the game animation; and display, by the mobile gaming device, the final outcome of the first game and the award, such that the first game perceived by the player is not interrupted during the communications link failure.
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26. A non-transitory computer-readable storage medium storing one or more sequences of instructions which, when executed by one or more processors, causes the one or more processors to perform a method of remote gaming, the method comprising:
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establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal to play at least a first game; receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game; carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; displaying game animation on the mobile gaming device for the first game, conveying to the player that the first game is presently occurring; transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award; in an event of a communications link failure between the mobile gaming device and the first gaming terminal during the first game, prior to receiving the signals by the mobile gaming device identifying the final outcome of the first game and the award but after the game animation has begun, extending the game animation by the mobile gaming device during the communications link failure beyond a typical time for the first game until the communications link has been re-established; once the communication link has been re-established, transmitting the signals to the mobile gaming device identifying the final outcome of the first game and the award, stopping the game animation; and displaying, by the mobile gaming device, the final outcome of the first game and the award, such that the first game perceived by the player is not interrupted during the communications link failure.
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Specification