Virtual playing chips in a multiuser online game network
First Claim
Patent Images
1. A method, comprising:
- embedding, by a server, within a webpage of a social network accessed by a client computer, a display area for playing a computer-implemented gambling game;
receiving, at the server, a purchase order entered in the embedded display area for virtual currency from a first player, wherein the purchase order was made with legal currency, and wherein the virtual currency is usable within the computer-implemented gambling game to a) purchase virtual items in the computer-implemented gambling game and b) place wagers in the gambling game;
crediting an account of the first player with virtual currency, wherein the virtual currency is not redeemable for legal currency;
receiving a second purchase order for a virtual object within the computer-implemented gambling game from the first player, wherein the second purchase order was made with virtual currency; and
debiting the account of the first player based on the second purchase order, wherein operations of the method are executed through a processor.
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Accused Products
Abstract
In various embodiments, virtual currency is used within a multiplayer online game in a restricted manner.
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Citations
19 Claims
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1. A method, comprising:
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embedding, by a server, within a webpage of a social network accessed by a client computer, a display area for playing a computer-implemented gambling game; receiving, at the server, a purchase order entered in the embedded display area for virtual currency from a first player, wherein the purchase order was made with legal currency, and wherein the virtual currency is usable within the computer-implemented gambling game to a) purchase virtual items in the computer-implemented gambling game and b) place wagers in the gambling game; crediting an account of the first player with virtual currency, wherein the virtual currency is not redeemable for legal currency; receiving a second purchase order for a virtual object within the computer-implemented gambling game from the first player, wherein the second purchase order was made with virtual currency; and debiting the account of the first player based on the second purchase order, wherein operations of the method are executed through a processor. - View Dependent Claims (2, 3, 4, 14, 15, 16, 17, 18, 19)
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5. A method, comprising:
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receiving, at a server, a first purchase order for virtual currency from a first player, wherein the first purchase order is made with legal currency, and wherein the virtual currency is usable within a computer-implemented gambling game to a) purchase virtual items in the computer-implemented gambling game and b) place wagers in the gambling game; crediting an account of the first player with virtual currency, wherein the virtual currency is not redeemable for legal currency, wherein purchasing virtual currency allows the first player to play with other players having a higher status than the first player; receiving, at the server, a request to gift an amount of virtual currency from the first player to a second player; accessing social network information of the first player to verify a social connection to the second player, wherein accessing the social network information includes utilizing an application programming interface provided by a social network to obtain social information from a social network server; and transferring the amount of virtual currency from the first player to the second player if the social connection is verified based on the social information obtained from the social network server, wherein operations of the method are executed through a processor. - View Dependent Claims (6, 7, 8, 9)
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10. An apparatus comprising:
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one or more processors; and a memory coupled to the processors comprising instructions executable by the processors, the processors operable when executing the instructions to; embedding within a webpage of a social network accessed by a client computer, a display area for playing a computer-implemented gambling game; receive a first purchase order entered in the embedded display area for virtual currency from a first player, wherein the first purchase order is made with legal currency, and wherein the virtual currency is usable within the computer-implemented gambling game to a) purchase virtual items in the computer-implemented gambling game and b) place wagers in the gambling game; credit an account of the first player with virtual currency, wherein the virtual currency is not redeemable for legal currency; detect a gift of virtual currency from the first player to a second player; determine if the gift of virtual currency is within limits for gifting in the computer-implemented gambling game; and transfer the gifted virtual currency from the first player to the second player when the gift is within the limits for gifting. - View Dependent Claims (11, 12, 13)
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Specification