Systems and methods for providing social games for computing devices
First Claim
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1. A computer-implemented method for providing a social game, the method comprising:
- receiving a selection from a user to activate the social game using previously recorded content;
receiving, at a computing device of the user, the previously recorded content for the social game, the previously recorded content including clues for a word that are presented by another user;
playing back, in response to the selection, the previously recorded content to the user;
recording, with a camera located at the computing device, the user'"'"'s live interaction with the previously recorded content while playing back the previously recorded content, the user'"'"'s live interaction including one or more guesses for the word in response to the clues presented by the other user; and
analyzing, with at least one processor, the user'"'"'s live interaction with the previously recorded content to determine if the user correctly guessed the word according to winning criteria of the social game.
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Abstract
Computer-implemented systems and methods are disclosed for providing social games. In accordance with one implementation, a computer-implemented method comprises receiving a selection from a user to activate the social game. The method also includes receiving, with at least one processor, the previously recorded content for the social game. In accordance with the present disclosure, the method also includes playing back, in response to the selection, the previously recorded content to the user and recording the user'"'"'s interaction with the previously recorded content while playing back the previously recorded content.
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Citations
21 Claims
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1. A computer-implemented method for providing a social game, the method comprising:
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receiving a selection from a user to activate the social game using previously recorded content; receiving, at a computing device of the user, the previously recorded content for the social game, the previously recorded content including clues for a word that are presented by another user; playing back, in response to the selection, the previously recorded content to the user; recording, with a camera located at the computing device, the user'"'"'s live interaction with the previously recorded content while playing back the previously recorded content, the user'"'"'s live interaction including one or more guesses for the word in response to the clues presented by the other user; and analyzing, with at least one processor, the user'"'"'s live interaction with the previously recorded content to determine if the user correctly guessed the word according to winning criteria of the social game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computing device system for providing a social game, the system comprising:
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at least one processor; at least one memory device storing a set of instructions which, when executed by the at least one processor, causes the at least one processor to; receive a selection from a user to activate the social game using previously recorded content; receive the previously recorded content for the social game, the previously recorded content including clues for a word that are presented by another user; play back, in response to the selection, the previously recorded content to the user; record, with a camera located at a computing device of the user, the user'"'"'s live interaction with the previously recorded content while playing back the previously recorded content, the user'"'"'s live interaction including one or more guesses for the word in response to the clues presented by the other user; and analyze the user'"'"'s live interaction with the previously recorded content to determine if the user correctly guessed the word according to winning criteria of the social game. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A non-transitory computer readable medium storing a set of instructions that, when executed by at least one processor, cause the at least one processor to perform a method for providing a social game, the method comprising:
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receive a selection from a user to activate the social game using previously recorded content; receive the previously recorded content for the social game, the previously recorded content including clues for a word that are presented by another user; play back, in response to the selection, the previously recorded content to the user; record, with a camera located at a computing device of the user, the user'"'"'s live interaction with the previously recorded content while playing back the previously recorded content, the user'"'"'s live interaction including one or more guesses for the word in response to the clues presented by the other user; and analyze the user'"'"'s live interaction with the previously recorded content to determine if the user correctly guessed the word according to winning criteria of the social game. - View Dependent Claims (18, 19, 20, 21)
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Specification