Devices, systems, and methods for games, sports, entertainment and other activities of engagement
First Claim
1. A system for skateboarding, comprisingA. a skateboard,B. a sensing device that is attached or otherwise coupled to the skateboard and that measures a physical characteristic of it and/or of its environment,C. an audio output device,D. a digital data processor that is communicatively coupled to the audio output device and the sensor, wherein the digital data processor drives the audio output device to effect one or more selected sounds and, further, monitors the sensing device to identify operator actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions,E. the digital data processor drives the audio output to effect a virtual sound space, andF. the digital data processor drives the audio output to effect the virtual sound space in which at least one of players, characters, obstacles, scenery, an actor representing the skateboard operator, his/her game status, and skateboard movements (or other interactions) with the foregoing are represented to the operator by sounds.
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Accused Products
Abstract
Devices, systems, and methods according to one such aspect of the invention comprises (i) a sensing device that is attached (or otherwise coupled) to a skateboard and that measures a physical characteristic of it and/or of its environment, (ii) an audio output device, and (iii) a digital data processor that is communicatively coupled to the audio output device and the sensor. The digital data processor drives the audio output device to effect one or more selected sounds (e.g., to prompt the user to perform a selected action). The digital data processor, further, and monitors the sensing device to identify user actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions.
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Citations
17 Claims
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1. A system for skateboarding, comprising
A. a skateboard, B. a sensing device that is attached or otherwise coupled to the skateboard and that measures a physical characteristic of it and/or of its environment, C. an audio output device, D. a digital data processor that is communicatively coupled to the audio output device and the sensor, wherein the digital data processor drives the audio output device to effect one or more selected sounds and, further, monitors the sensing device to identify operator actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions, E. the digital data processor drives the audio output to effect a virtual sound space, and F. the digital data processor drives the audio output to effect the virtual sound space in which at least one of players, characters, obstacles, scenery, an actor representing the skateboard operator, his/her game status, and skateboard movements (or other interactions) with the foregoing are represented to the operator by sounds.
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16. A system for skateboarding, surfboarding, snowboarding, skiing, rollerblading, or other game or sport and/or training therefor, comprising
A. any of a skateboard, surfboard, snowboard, ski, rollerblade boot, or other apparatus for game or sport (collectively, “ - game/sport object”
)B. a sensing device that is attached or otherwise coupled to the game/sport object and that measures a physical characteristic of it and/or of its environment, C. an audio output device, and D. a digital data processor that is communicatively coupled to the audio output device and the sensor, wherein the digital data processor drives the audio output device to effect one or more selected sounds and, further, monitors the sensing device to identify operator actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions, E. the digital data processor drives the audio output to effect a virtual sound space, and F. the digital data processor drives the audio output to effect the virtual sound space in which at least one of players, characters, obstacles, scenery, an actor representing the game/sports object operator, his/her game status, and game/sports object movements (or other interactions) with the foregoing are represented to the operator by sounds.
- game/sport object”
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17. A system for game, sports, entertainment or other endeavor, comprising
A. an object, B. a sensing device that is attached or otherwise coupled to the object and that measures a physical characteristic of it and/or of its environment, C. an audio output device, and D. a digital data processor that is communicatively coupled to the audio output device and the sensor, wherein the digital data processor drives the audio output device to effect one or more selected sounds and, further, monitors the sensing device to identify operator actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions, E. the digital data processor drives the audio output to effect virtual sound space, and F. the digital data processor drives the audio output to effect the virtual sound space in which at least one of players, characters, obstacles, scenery, an actor representing the object operator, his/her game status, and object movements (or other interactions) with the foregoing are represented to the operator sounds.
Specification